Three.js – Materials


Three.js – Materials



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Material is like the skin of the object. It defines the outer appearance of the geometry. Three.js provides many materials to work. We should choose the type of material according to our needs. In this chapter, we”ll discuss the most commonly used materials in Three.js.











Sr.No Materials & Description
1

MeshBasicMateria

It is the very basic material in Three.js.

2

MeshDepthMaterial

It uses the distance from the camera to determine how to color your mesh in a greyscale.

3

MeshNormalMaterial

This material uses the magnitude of the x/y/z values of the faces’ normal vectors to calculate and set the red/green/blue values of the colors displayed on the face.

4

MeshLambertMaterial

You can use this material to create dull-looking, non-shiny surfaces.

5

MeshPhongMaterial

This material is similar to MeshLambertMaterial but can create more shiny surfaces.

6

MeshStandardMaterial

It is similar but gives a more accurate and realistic looking result than the MeshLambertMaterial or MeshPhongMaterial. Instead of shininess, it has two properties: roughness and metalness.

7

MeshPhysicalMaterial

It is pretty similar to MeshStandardMaterial. You can control the reflectivity of the material.

8

Using Multiple Materials

Until now, while creating a Mesh, you added a single material to it.

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