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C# delegates are similar to pointers to functions, in C or C++. A delegate is a reference type variable that holds the reference to a method. The reference can be changed at runtime.
Delegates are especially used for implementing events and the call-back methods. All delegates are implicitly derived from the System.Delegate class.
Declaring Delegates
Delegate declaration determines the methods that can be referenced by the delegate. A delegate can refer to a method, which has the same signature as that of the delegate.
For example, consider a delegate −
public delegate int MyDelegate (string s);
The preceding delegate can be used to reference any method that has a single string parameter and returns an int type variable.
Syntax for delegate declaration is −
delegate <return type> <delegate-name> <parameter list>
Instantiating Delegates
Once a delegate type is declared, a delegate object must be created with the new keyword and be associated with a particular method. When creating a delegate, the argument passed to the new expression is written similar to a method call, but without the arguments to the method. For example −
public delegate void printString(string s); ... printString ps1 = new printString(WriteToScreen); printString ps2 = new printString(WriteToFile);
Following example demonstrates declaration, instantiation, and use of a delegate that can be used to reference methods that take an integer parameter and returns an integer value.
using System; delegate int NumberChanger(int n); namespace DelegateAppl { class TestDelegate { static int num = 10; public static int AddNum(int p) { num += p; return num; } public static int MultNum(int q) { num *= q; return num; } public static int getNum() { return num; } static void Main(string[] args) { //create delegate instances NumberChanger nc1 = new NumberChanger(AddNum); NumberChanger nc2 = new NumberChanger(MultNum); //calling the methods using the delegate objects nc1(25); Console.WriteLine("Value of Num: {0}", getNum()); nc2(5); Console.WriteLine("Value of Num: {0}", getNum()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Value of Num: 35 Value of Num: 175
Multicasting of a Delegate
Delegate objects can be composed using the “+” operator. A composed delegate calls the two delegates it was composed from. Only delegates of the same type can be composed. The “-” operator can be used to remove a component delegate from a composed delegate.
Using this property of delegates you can create an invocation list of methods that will be called when a delegate is invoked. This is called multicasting of a delegate. The following program demonstrates multicasting of a delegate −
using System; delegate int NumberChanger(int n); namespace DelegateAppl { class TestDelegate { static int num = 10; public static int AddNum(int p) { num += p; return num; } public static int MultNum(int q) { num *= q; return num; } public static int getNum() { return num; } static void Main(string[] args) { //create delegate instances NumberChanger nc; NumberChanger nc1 = new NumberChanger(AddNum); NumberChanger nc2 = new NumberChanger(MultNum); nc = nc1; nc += nc2; //calling multicast nc(5); Console.WriteLine("Value of Num: {0}", getNum()); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
Value of Num: 75
Using Delegates
The following example demonstrates the use of delegate. The delegate printString can be used to reference method that takes a string as input and returns nothing.
We use this delegate to call two methods, the first prints the string to the console, and the second one prints it to a file −
using System; using System.IO; namespace DelegateAppl { class PrintString { static FileStream fs; static StreamWriter sw; // delegate declaration public delegate void printString(string s); // this method prints to the console public static void WriteToScreen(string str) { Console.WriteLine("The String is: {0}", str); } //this method prints to a file public static void WriteToFile(string s) { fs = new FileStream("c:\message.txt", FileMode.Append, FileAccess.Write); sw = new StreamWriter(fs); sw.WriteLine(s); sw.Flush(); sw.Close(); fs.Close(); } // this method takes the delegate as parameter and uses it to // call the methods as required public static void sendString(printString ps) { ps("Hello World"); } static void Main(string[] args) { printString ps1 = new printString(WriteToScreen); printString ps2 = new printString(WriteToFile); sendString(ps1); sendString(ps2); Console.ReadKey(); } } }
When the above code is compiled and executed, it produces the following result −
The String is: Hello World
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