”;
Containers are an integral part of SWING GUI components. A container provides a space where a component can be located. A Container in AWT is a component itself and it provides the capability to add a component to itself. Following are certain noticable points to be considered.
-
Sub classes of Container are called as Container. For example, JPanel, JFrame and JWindow.
-
Container can add only a Component to itself.
-
A default layout is present in each container which can be overridden using setLayout method.
SWING Containers
Following is the list of commonly used containers while designed GUI using SWING.
Sr.No. | Container & Description |
---|---|
1 | Panel
JPanel is the simplest container. It provides space in which any other component can be placed, including other panels. |
2 | Frame
A JFrame is a top-level window with a title and a border. |
3 | Window
A JWindow object is a top-level window with no borders and no menubar. |
”;