JavaFX – Transformations


JavaFX – Transformations


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Transformation is nothing but changing graphics into something else by applying some rules. These rules allow you to apply various types of transformations such as shifting the position of the object by maintaining its shape, rotating the object based on an angle, changing the size of the object, etc.

Using JavaFX, you can apply transformations on either a single node or group of nodes. You can also apply a single type of transformation or multiple transformations at a time to a JavaFX node. All these transformations are represented by various classes that are all subclasses of the Transform class and these belong to the package javafx.scene.transform.

S.No Transformation & Description
1 Rotation

In rotation, we rotate the object at a particular angle θ (theta) from its origin.

2 Scaling

To change the size of an object, scaling transformation is used.

3 Translation

Moves an object to a different position on the screen.

4 Shearing

A transformation that slants the shape of an object is called the Shear Transformation.

The Transform class implements affine transformations on JavaFX nodes. Affine transformations are nothing but the type of transformations that preserve the points, straight lines, and parallelism of these straight lines of the source object in the output object. These transformations can be applied on the JavaFX nodes with the help of Affine class extending the Transform class.

Multiple Transformations

You can apply multiple transformations on nodes in JavaFX, in two ways. You can apply one transformation at a time, or combine several transformations together and apply them at once. The following program is an example which performs Rotation, Scaling and Translation transformations on a rectangle simultaneously.

Save this code in a file with the name −

MultipleTransformationsExample.java.

Example

import javafx.application.Application; 
import javafx.scene.Group; 
import javafx.scene.Scene; 
import javafx.scene.paint.Color; 
import javafx.scene.shape.Rectangle; 
import javafx.scene.transform.Rotate; 
import javafx.scene.transform.Scale; 
import javafx.scene.transform.Translate; 
import javafx.stage.Stage; 
         
public class MultipleTransformationsExample extends Application { 
   @Override 
   public void start(Stage stage) { 
      //Drawing a Rectangle
      Rectangle rectangle = new Rectangle(50, 50, 100, 75); 
      
      //Setting the color of the rectangle 
      rectangle.setFill(Color.BURLYWOOD); 
      
      //Setting the stroke color of the rectangle 
      rectangle.setStroke(Color.BLACK); 
       
      //creating the rotation transformation 
      Rotate rotate = new Rotate(); 
      
      //Setting the angle for the rotation 
      rotate.setAngle(20); 
      
      //Setting pivot points for the rotation 
      rotate.setPivotX(150); 
      rotate.setPivotY(225); 
       
      //Creating the scale transformation 
      Scale scale = new Scale(); 
      
      //Setting the dimensions for the transformation 
      scale.setX(1.5); 
      scale.setY(1.5); 
      
      //Setting the pivot point for the transformation 
      scale.setPivotX(300); 
      scale.setPivotY(135); 
       
      //Creating the translation transformation 
      Translate translate = new Translate();       
      
      //Setting the X,Y,Z coordinates to apply the translation 
      translate.setX(250); 
      translate.setY(0); 
      translate.setZ(0); 
       
      //Adding all the transformations to the rectangle 
      rectangle.getTransforms().addAll(rotate, scale, translate); 
        
      //Creating a Group object  
      Group root = new Group(rectangle); 
      
      //Creating a scene object 
      Scene scene = new Scene(root, 600, 300);  
      
      //Setting title to the Stage 
      stage.setTitle("Multiple transformations"); 
         
      //Adding scene to the stage 
      stage.setScene(scene); 
         
      //Displaying the contents of the stage 
      stage.show(); 
   }      
   public static void main(String args[]){ 
      launch(args); 
   } 
}

Compile and execute the saved java file from the command prompt using the following commands.

javac --module-path %PATH_TO_FX% --add-modules javafx.controls MultipleTransformationsExample.java 
java --module-path %PATH_TO_FX% --add-modules javafx.controls MultipleTransformationsExample 

Output

On executing, the above program generates a JavaFX window as shown below.

Multiple Transformation

Transformations on 3D Objects

JavaFX allows you to perform transformations along three coordinates. However, to display objects with 3 dimensions (length, breadth and depth), JavaFX makes use of the concept called Z-buffering.

Z-buffering, also known as depth buffering, is a type of buffer in computer graphics which is used to preserve the depth of a 3D object. This ensures that the perspective of a virtual object is the same as the real one: where the foreground surface blocks the view of the background surface (like it looks to an eye).

If you want to create a 3-D effect transformation, specify all three coordinates x, y and z to the transformation constructors along with x-axis and y-axis. And, to be able to see the 3-D objects and transformation effects in JavaFX, users must enable the perspective camera.

Example

Following is an example which rotates and translates a 3-Dimensional box.

Save this code in a file with the name RotationExample3D.java.

import javafx.application.Application; 
import javafx.scene.Group; 
import javafx.scene.Scene; 
import javafx.scene.shape.Box; 
import javafx.scene.transform.Rotate; 
import javafx.scene.transform.Translate; 
import javafx.stage.Stage; 
         
public class RotationExample3D extends Application { 
   @Override 
   public void start(Stage stage) { 
      //Drawing a Box 
      Box box = new Box();  
      
      //Setting the properties of the Box 
      box.setWidth(150.0); 
      box.setHeight(150.0);   
      box.setDepth(150.0);       
       
      //Creating the translation transformation 
      Translate translate = new Translate();       
      translate.setX(400); 
      translate.setY(150); 
      translate.setZ(25);  
       
      Rotate rxBox = new Rotate(0, 0, 0, 0, Rotate.X_AXIS); 
      Rotate ryBox = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS); 
      Rotate rzBox = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS); 
      rxBox.setAngle(30); 
      ryBox.setAngle(50); 
      rzBox.setAngle(30); 
      box.getTransforms().addAll(translate,rxBox, ryBox, rzBox); 
        
      //Creating a Group object  
      Group root = new Group(box); 
         
      //Creating a scene object 
      Scene scene = new Scene(root, 600, 300);  
      
      //Setting title to the Stage 
      stage.setTitle("Drawing a cylinder"); 
         
      //Adding scene to the stage 
      stage.setScene(scene); 
         
      //Displaying the contents of the stage 
      stage.show(); 
   }      
   public static void main(String args[]){ 
      launch(args); 
   } 
}

Compile and execute the saved java file from the command prompt using the following commands.

javac --module-path %PATH_TO_FX% --add-modules javafx.controls RotationExample3D.java 
java --module-path %PATH_TO_FX% --add-modules javafx.controls RotationExample3D 

Output

On executing, the above program generates a JavaFX window as shown below.

Transformation on 3d Objects

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