JavaFX – Blend Effect


JavaFX – Blend Effect


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In general, blend means mixture of two or more different things or substances. If we apply the blend effect, it will take the pixels of two different inputs. This will be done at the same location and it produces a combined output based on the blend mode.

For example, if we draw two objects the top object covers the bottom one. On applying the blend effect, the pixels of the two objects in the overlap area are combined and displayed based on the input mode.

Blend effect Applied

The class named Blend of the package javafx.scene.effect represents the blend effect, this class contains four properties, which are −

  • bottomInput − This property is of the type Effect and it represents the bottom input to the blend effect.

  • topInput − This property is of the type Effect and it represents the top input to the blend effect.

  • opacity − This property is of double type and it represents the opacity value modulated with the top input.

  • mode − This property is of the type BlendMode and it represents the mode used to blend the two inputs together.

Example

Following is an example demonstrating the blend effect. In here, we are drawing a circle filled with BROWN color, on top of it lies a BLUEVIOLET ColorInput.

We have applied the blend effect choosing a multiply mode In the overlap area, the colors of the two objects were multiplied and displayed.

Save this code in a file with the name BlendEffectExample.java.

import javafx.application.Application; 
import javafx.scene.Group; 
import javafx.scene.Scene; 
import javafx.stage.Stage;
import javafx.scene.shape.Circle; 
import javafx.scene.effect.Blend; 
import javafx.scene.effect.BlendMode; 
import javafx.scene.effect.ColorInput; 
import javafx.scene.paint.Color; 
         
public class BlendEffectExample extends Application { 
   @Override 
   public void start(Stage stage) { 
      //Drawing a Circle 
      Circle circle = new Circle();       
      
      //Setting the center of the Circle
      circle.setCenterX(75.0f); 
      circle.setCenterY(75.0f); 
      
      //Setting radius of the circle 
      circle.setRadius(30.0f); 
      
      //Setting the fill color of the circle 
      circle.setFill(Color.BROWN); 
       
      //Instantiating the blend class 
      Blend blend = new Blend(); 
      
      //Preparing the to input object 
      ColorInput topInput = new ColorInput(35, 30, 75, 40, Color.BLUEVIOLET); 
      
      //setting the top input to the blend object 
      blend.setTopInput(topInput); 
      
      //setting the blend mode 
      blend.setMode(BlendMode.SRC_OVER); 
       
      //Applying the blend effect to circle  
      circle.setEffect(blend);       
         
      //Creating a Group object  
      Group root = new Group(circle); 
         
      //Creating a scene object 
      Scene scene = new Scene(root, 150, 150);  
      
      //Setting title to the Stage 
      stage.setTitle("Blend Example"); 
         
      //Adding scene to the stage 
      stage.setScene(scene); 
         
      //Displaying the contents of the stage 
      stage.show(); 
   }      
   public static void main(String args[]){ 
      launch(args); 
   } 
}   

Compile and execute the saved java file from the command prompt using the following commands.

javac --module-path %PATH_TO_FX% --add-modules javafx.controls BlendEffectExample.java 
java --module-path %PATH_TO_FX% --add-modules javafx.controls BlendEffectExample

Output

On executing, the above program generates a JavaFX window as shown below.

Blend Effect Example

Blend Modes

S.NO Mode & Description Output
1

ADD

In this mode, the color values of the top and bottom inputs are added and displayed.

Add Mode
2

MULTIPLY

In this mode, the color values of the top and bottom inputs are multiplied and displayed.

MULTIPLY Mode
3

DIFFERENCE

In this mode, among the color values of the top and bottom inputs, the darker one is subtracted from the lighter one and displayed.

DIFFERENCE Mode
4

RED

In this mode, the red components of the bottom input were replaced by the red components of the top input.

RED Mode
5

BLUE

In this mode, the blue components of the bottom input were replaced by the blue components of the top input.

BLUE Mode
6

GREEN

In this mode, the green components of the bottom input were replaced by the green components of the top input.

GREEN MODE
7

EXCLUSION

In this mode, the color components of the two inputs were multiplied and doubled. Then they are subtracted from the sum of the color components of the bottom input. The resultant is then displayed.

EXCLUSION Mode
8

COLOR_BURN

In this mode, the inverse of the bottom input color component was divided by the top input color component. Thus, the obtained value is inverted and displayed.

COLOR BURN
9

COLOR_DODGE

In this mode, the bottom input color components were divided by the inverse of the top input color components and thus obtained value is inverted and displayed.

COLOR DODGE
10

LIGHTEN

In this mode, the lighter color component, among the both inputs are displayed.

Lighten
11

DARKEN

In this mode, the darker color component, among the top and bottom inputs is displayed.

Darken
12

SCREEN

In this mode, the color components of the top and bottom inputs were inverted, multiplied and thus obtained value is inverted and displayed.

Screen
13

OVERLAY

In this mode, based on the bottom input color, the color components of the two input values were multiplied or screened and the resultant is displayed.

Overlay
14

HARD_LIGHT

In this mode, based on the top input color, the color components of the two input values were multiplied or screened and the resultant is displayed.

Hard Light
15

SOFT_LIGH

In this mode, based on the top input color, the color components of the two input values were softened or lightened and the resultant is displayed.

Soft Light
16

SRC_ATOP

In this mode, the over lapping area is filled with the color component of the bottom input. While the nonoverlapping area is filled with the color component of the top input.

SRC ATOP
17

SRC_OVER

In this mode, the top input is drawn over the bottom input.

SRC OVER

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