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Moving an object according to movement of mouse pointer is easy. The pygame.mouse module defines get_pos() method. It returns a two-item tuple corresponding to x and y coordinates of current position of mouse.
(mx,my) = pygame.mouse.get_pos()
After capturing mx and my positions, the image is rendered with the help of bilt() function on the Surface object at these coordinates.
Example
Following program continuously renders the given image at moving mouse cursor position.
filename = ''pygame.png'' import pygame from pygame.locals import * from sys import exit pygame.init() screen = pygame.display.set_mode((400,300)) pygame.display.set_caption("Moving with mouse") img = pygame.image.load(filename) x = 0 y= 150 while True: mx,my=pygame.mouse.get_pos() screen.fill((255,255,255)) screen.blit(img, (mx, my)) for event in pygame.event.get(): if event.type == QUIT: exit() pygame.display.update()
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