”;
Euphoria – Overview
Euphoria stands for End-User Programming with Hierarchical Objects for Robust Interpreted Applications. Euphoria”s first incarnation was created by Robert Craig on an Atari Mega-ST and it was first released in 1993. It is now maintained by Rapid Deployment Software.
It is a free, simple, flexible, easy to learn, and interpreted but extremely fast 32-bit high-level programming language for DOS, Windows, Linux, FreeBSD and more.
Euphoria is being used to develop Windows GUI programs, high-speed DOS games, and Linux/FreeBSD X Windows programs. Euphoria can also be used for CGI (Webbased) programming.
Euphoria Features
Here is the list of major features of Euphoria −
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It is a simple, flexible, powerful language definition that is easy to learn and use.
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It supports dynamic storage allocation which means variables grow or shrink without the programmer having to worry about allocating and freeing the memory. It takes care of garbage collection automatically.
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It is extremely faster than conventional interpreters such as Perl and Python.
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Euphoria programs run under Linux, FreeBSD, 32-bit Windows, and any DOS environment.
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Euphoria programs are not subject to any 640K memory limitations.
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It provides an optimizing Euphoria-To-C translator which you can use to translate your Euphoria program into C and then compile it with a C compiler to get an executable (.exe) file. This can boost your program speed by 2 to 5 times.
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Underlying hardware are completely hidden which means programs are not aware of word-lengths, underlying bit-level representation of values, byte-order etc.
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Euphoria installation comes along with a full-screen source debugger, an execution profiler, and a full-screen multi-file editor.
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It supports run-time error-handling, subscript, and type checking.
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It is an open source language and comes completely free of cost.
Platform Requirements
Euphoria is available on Windows, Linux, FreeBSD, and OSX. Here is the bare minimum version required with the following platforms −
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WIN32 version − You need Windows 95 or any later version of Windows. It runs fine on XP and Vista.
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Linux version − You need any reasonably up-to-date Linux distribution, that has libc6 or later. For example, Red Hat 5.2 or later works fine.
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FreeBSD version − You need any reasonably up-to-date FreeBSD distribution.
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Mac OS X version − You need any reasonably up-to-date Intel based Mac.
Euphoria Limitations
Here are some prominent limitations of Euphoria −
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Even though Euphoria is simple, fast, and flexible enough for the programmers; it does not provide call support for many important functionalities. For example, network programming.
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Euphoria was invented in 1993, and still you would not find any book written on this language. There is also not much documentation available for the language.
But these days, the language is getting popular very fast and you can hope to have nice utilities and books available for the language very soon.
Euphoria Licensing
This product is free and open source, and has benefited from the contributions of many people. You have complete royalty-free rights to distribute any Euphoria programs that you develop.
Icon files, such as euphoria.ico and binaries available in euphoriabin, may be distributed with or without your changes.
You can shroud or bind your program and distribute the resulting files royalty-free. Some additional 3rd party legal restrictions might apply when you use the Euphoria- To-C translator.
The generous
Open Source License allows Euphoria to use for both personal and commercial purposes. Unlike many other open source licenses, your changes do not have to be made open source.
Euphoria – Environment
This chapter describes about the installation of Euphoria on various platforms. You can follow the steps to install Euphoria on Linux, FreeBSD, and 32-bit Windows. So you can choose the steps based on your working environment.
Linux, Free BSD Installation
Official website provides .tar.gz file to install Euphoria on your Linux or BSD OS. You can download your latest version of Euphoria from its official website − Download Euphoria.
Once you have .tar.gz file, here are three simple steps to be performed to install Euphoria on your Linux or Free BSD machine −
Step 1 − Installing Files
Untar the downloaded file euphoria-4.0b2.tar.gz in a directory where you want to install Euphoria. If you want to install it in /home directory as follows, then −
$cp euphoria-4.0b2.tar.gz /home $cd /home $gunzip euphoria-4.0b2.tar.gz $tar -xvf euphoria-4.0b2.tar
This creates a directory hierarchy inside /home/euphoria-4.0b2 directory as follows −
$ls -l -rw-r--r-- 1 1001 1001 2485 Aug 17 06:15 Jamfile -rw-r--r-- 1 1001 1001 5172 Aug 20 12:37 Jamrules -rw-r--r-- 1 1001 1001 1185 Aug 13 06:21 License.txt drwxr-xr-x 2 1001 1001 4096 Aug 31 10:07 bin drwxr-xr-x 7 1001 1001 4096 Aug 31 10:07 demo -rw-r--r-- 1 1001 1001 366 Mar 18 09:02 file_id.diz drwxr-xr-x 4 1001 1001 4096 Aug 31 10:07 include -rw-r--r-- 1 1001 1001 1161 Mar 18 09:02 installu.doc drwxr-xr-x 4 1001 1001 4096 Aug 31 10:07 source drwxr-xr-x 19 1001 1001 4096 Sep 7 12:09 tests drwxr-xr-x 2 1001 1001 4096 Aug 31 10:07 tutorial
NOTE − File name euphoria-4.0b2.tar.gz depends on latest version available. We are using 4.0b2 version of the language for this tutorial.
Step 2 − Setting Up the Path
After installing Euphoria, you need to set proper paths so that your shell can find required Euphoria binaries and utilities. Before proceeding, there are following three important environment variables you need to set up −
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Set PATH environment variable to point /home/euphoria-4.0b2/bin directory.
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Set EUDIR environment variable to point to /home/euphoria-4.0b2.
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Set EUINC environment variable to point to /home/euphoria-4.0b2/include.
These variables can be set as follows −
$export PATH=$PATH:/home/euphoria-4.0b2/bin $export EUDIR=/home/euphoria-4.0b2 $export EUINC=/home/euphoria-4.0b2/include
NOTE − The above commands used to set environment variables may differ depending on your Shell. We used bash shell for executing these commands to set the variables.
Step 3 − Confirmation Installation
Confirm if you installed Euphoria successfully or not.
Execute the following command −
$eui -version
If you get following result, then it means you have installed Euphoria successfully; otherwise you have to go back and check all the steps again.
$eui -version Euphoria Interpreter 4.0.0 beta 2 (r2670) for Linux Using System Memory $
That is it, Euphoria Programming Environment is ready on your UNIX machine, and you can start writing complex programs in easy steps.
WIN32, and DOS Installation
Official website provides .exe file to install Euphoria on your WIN32 or DOS OS. You can download your latest version of Euphoria from its official website − Download Euphoria.
Once you have .exe file, here are three simple steps to follow for installing Euphoria Programming language on your WIN32 or DOS machine −
Step 1 − Installing Files
Double click on the downloaded .exe setup program to install all the files. We downloaded euphoria-40b2.exe file for installation.
The filename euphoria-40b2.exe depends on latest version available. We use version 4 beta 2 of the language.
By default Euphoria would be installed in C:euphoria-40b2 directory but you can also select a desired location.
Step 2 − Rebooting the Machine
Re-boot your machine to complete the installation.
Step 3 − Confirmation Installation
Confirm if you installed Euphoria successfully or not.
Execute the following command −
c:>eui -version
If you get following result, then it means you have installed Euphoria successfully; otherwise you have to go back and check all the steps again.
c:>eui -version Euphoria Interpreter 4.0.0 beta 2 (r2670) for Windows Using Managed Memory c:>
That is it, Euphoria Programming Environment is ready on your WIN32 machine, and you can start writing complex programs in easy steps.
Euphoria Interpreters
Depending on the platform you are using, Euphoria has multiple interpreters −
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The main interpreter is eui.
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On windows platforms, you have two choices. If you run eui then a console window is created. If you run euiw then no console is created, making it suitable for GUI applications.
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Euphoria does not care about your choice of file extensions. By convention however; the console-based applications come with .ex extension.
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GUI-based applications have .exw extension and the include files have .e extension.
Euphoria – Basic Syntax
The Euphoria language has many similarities to Perl, C, and Java. However, there are some definite differences between the languages. This chapter is designed to quickly get you up to speed on the syntax that is expected in Euphoria.
This tutorial assumes you are working with Linux and all the examples have been written on Linux platform. But it is observed that there is no any prominent difference in program syntax on Linux and WIN32. Hence you can follow the same steps on WIN32.
First Euphoria Program
Let us write a simple Euphoria program in a script. Type the following source code in test.ex file and save it.
#!/home/euphoria-4.0b2/bin/eui puts(1, "Hello, Euphoria!n")
Let us say, Euphoria interpreter is available in /home/euphoria-4.0b2/bin/ directory. Now run this program as follows −
$ chmod +x test.ex # This is to make file executable $ ./test.ex
This produces the following result −
Hello, Euphoria!
This script used a built-in function puts() which takes two arguments. First argument indicates file name or device number, and second argument indicates a string which you want to print. Here 1 indicates STDOUT device.
Euphoria Identifiers
A Euphoria identifier is a name used to identify a variable, function, class, module, or other object. An identifier starts with a letter A to Z or a to z and then followed by letters, digits, or underscores.
Euphoria does not allow punctuation characters such as @, $, and % within identifiers.
Euphoria is a case sensitive programming language. Thus Manpower and manpower are two different identifiers in Euphoria. For example, the valid identifiers are −
- n
- color26
- ShellSort
- quick_sort
- a_very_long_indentifier
Reserved Words
The following list shows the reserved words in Euphoria. These reserved words may not be used as constant or variable or any other identifier names. Euphoria keywords contain lowercase letters only.
and | exit | override |
as | export | procedure |
break | fallthru | public |
by | for | retry |
case | function | return |
constant | global | routine |
continue | goto | switch |
do | if | then |
else | ifdef | to |
elsedef | include | type |
elsif | label | until |
elsifdef | loop | while |
end | namespace | with |
entry | not | without |
enum | or | xor |
Expressions
Euphoria lets you calculate results by forming expressions. However, in Euphoria you can perform calculations on entire sequences of data with one expression.
You can handle a sequence much as you would handle a single number. It can be copied, passed to a subroutine, or calculated upon as a unit. For example −
{1,2,3} + 5
This is an expression that adds the sequence {1, 2, 3} and the atom 5 to get the resulting sequence {6, 7, 8}. You would learn sequences in subsequent chapters.
Blocks of code
One of the first caveats programmers encounter when learning Euphoria is the fact that there are no braces to indicate blocks of code for procedure and function definitions or flow control. Blocks of code are denoted by associated keywords.
The following example shows if…then…end if block −
if condition then code block comes here end if
Multi-Line Statements
Statements in Euphoria typically end with a new line. Euphoria does however, allow to write a single statement in multiple lines. For example −
total = item_one + item_two + item_three
Escape Characters
Escape characters may be entered using a back-slash. For example −
The following table is a list of escape or non-printable characters that can be represented with backslash notation.
Backslash notation | Description |
---|---|
n | Newline |
r | Carriage return |
t | Tab |
\ | Backslash |
“ | Double quote |
” | Single quote |
Comments in Euphoria
Any comments are ignored by the compiler and have no effect on execution speed. It is advisable to use more comments in your program to make it more readable.
There are three forms of comment text −
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Comments start by two dashes and extend to the end of the current line.
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The multi-line format comment is kept inside /*…*/, even if that occurs on a different line.
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You can use a special comment beginning with the two character sequence “#!” only on the first line of the program.
Examples
#!/home/euphoria-4.0b2/bin/eui -- First comment puts(1, "Hello, Euphoria!n") -- second comment /* This is a comment which extends over a number of text lines and has no impact on the program */
This produces the following result −
Hello, Euphoria!
Note − You can use a special comment beginning with “#!”. This informs the Linux shell that your file should be executed by the Euphoria interpreter.
Euphoria – Variables
Variables are nothing but reserved memory locations to store values. This means when you create a variable, you reserve some space in memory.
Based on the data type of a variable, the interpreter allocates memory and decides what can be stored in the reserved memory. Therefore, by assigning different data types to variables, you can store integers, decimals, or characters in these variables. Euphoria data types are explained in different chapter.
These memory locations are called variables because their value can be changed during their life time.
Variable Declaration
Euphoria variables have to be explicitly declared to reserve memory space. Thus declaration of a variable is mandatory before you assign a value to a variable.
Variable declarations have a type name followed by a list of the variables being declared. For example −
integer x, y, z sequence a, b, x
When you declare a variable, you name the variable and you define which sort of values may legally be assigned to the variable during execution of your program.
The simple act of declaring a variable does not assign any value to it. If you attempt to read it before assigning any value to it, Euphoria will issue a run-time error as “variable xyz has never been assigned a value”.
Assigning Values
The equal sign (=) is used to assign values to variables. Variable can be assigned in the following manner −
Variable_Name = Variable_Value
For example −
#!/home/euphoria/bin/eui -- Here is the declaration of the variables. integer counter integer miles sequence name counter = 100 -- An integer assignment miles = 1000.0 -- A floating point name = "John" -- A string ( sequence ) printf(1, "Value of counter %dn", counter ) printf(1, "Value of miles %fn", miles ) printf(1, "Value of name %sn", {name} )
Here 100, 1000.0 and “John” are the values assigned to counter, miles and name variables, respectively. This program produces the following result −
Value of counter 100 Value of miles 1000.000000 Value of name John
To guard against forgetting to initialize a variable, and also because it may make the code clearer to read, you can combine declaration and assignment −
integer n = 5
This is equivalent to the following −
integer n n = 5
Identifier Scope
The scope of an identifier is a description of what code can access it. Code in the same scope of an identifier can access that identifier and code not in the same scope as identifier cannot access it.
The scope of a variable depends upon where and how it is declared.
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If it is declared within a for, while, loop or switch, its scope starts at the declaration and ends at the respective end statement.
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In an if statement, the scope starts at the declaration and ends either at the next else, elsif or end if statement.
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If a variable is declared within a routine, the scope of the variable starts at the declaration and ends at the routine”s end statement. This is knows as a private variable.
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If a variable is declared outside of a routine, its scope starts at the declaration and ends and the end of the file it is declared in. This is known as a module variable.
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The scope of a constant that does not have a scope modifier, starts at the declaration and ends and the end of the file it is declared in.
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The scope of a enum that does not have a scope modifier, starts at the declaration and ends and the end of the file it is declared in.
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The scope of all procedures, functions and types, which do not have a scope modifier, starts at the beginning of the source file and ends at the end of the source file in which they are declared.
Constants, enums, module variables, procedures, functions and types, which do not have a scope modifier are referred to as locals. However, these identifiers can have a scope modifier preceding their declaration, which causes their scope to extend beyond the file they are declared in.
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If the keyword global precedes the declaration, the scope of these identifiers extends to the whole application. They can be accessed by code anywhere in the application files.
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If the keyword public precedes the declaration, the scope extends to any file that explicitly includes the file in which the identifier is declared, or to any file that includes a file that in turn public includes the file containing the public declaration.
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If the keyword export precedes the declaration, the scope only extends to any file that directly includes the file in which the identifier is declared.
When you include a Euphoria file in another file, only the identifiers declared using a scope modifier are accessible to the file doing the include. The other declarations in the included file are invisible to the file doing the include.
Euphoria – Constants
Constants are also variables that are assigned an initial value that can never change in the program’s life. Euphoria allows to define constants using constant keyword as follows −
constant MAX = 100 constant Upper = MAX - 10, Lower = 5 constant name_list = {"Fred", "George", "Larry"}
The result of any expression can be assigned to a constant, even one involving calls to previously defined functions, but once the assignment is made, the value of the constant variable is “locked in”.
Constants may not be declared inside a subroutine. The scope of a constant that does not have a scope modifier, starts at the declaration and ends and the end of the file it is declared in.
Examples
#!/home/euphoria-4.0b2/bin/eui constant MAX = 100 constant Upper = MAX - 10, Lower = 5 printf(1, "Value of MAX %dn", MAX ) printf(1, "Value of Upper %dn", Upper ) printf(1, "Value of Lower %dn", Lower ) MAX = MAX + 1 printf(1, "Value of MAX %dn", MAX )
This produces the following error −
./test.ex:10 <0110>:: may not change the value of a constant MAX = MAX + 1 ^ Press Enter
If you delete last two lines from the example, then it produces the following result −
Value of MAX 100 Value of Upper 90 Value of Lower 5
The enums
An enumerated value is a special type of constant where the first value defaults to the number 1 and each item after that is incremented by 1. Enums can only take numeric values.
Enums may not be declared inside a subroutine. The scope of an enum that does not have a scope modifier, starts at the declaration and ends and the end of the file it is declared in.
Examples
#!/home/euphoria-4.0b2/bin/eui enum ONE, TWO, THREE, FOUR printf(1, "Value of ONE %dn", ONE ) printf(1, "Value of TWO %dn", TWO ) printf(1, "Value of THREE %dn", THREE ) printf(1, "Value of FOUR %dn", FOUR )
This will produce following result −
Value of ONE 1 Value of TWO 2 Value of THREE 3 Value of FOUR 4
You can change the value of any one item by assigning it a numeric value. Subsequent values are always the previous value plus one, unless they too are assigned a default value.
#!/home/euphoria-4.0b2/bin/eui enum ONE, TWO, THREE, ABC=10, XYZ printf(1, "Value of ONE %dn", ONE ) printf(1, "Value of TWO %dn", TWO ) printf(1, "Value of THREE %dn", THREE ) printf(1, "Value of ABC %dn", ABC ) printf(1, "Value of XYZ %dn", XYZ )
This produce the following result −
Value of ONE 1 Value of TWO 2 Value of THREE 3 Value of ABC 10 Value of XYZ 11
Sequences use integer indices, but with enum you may write code like this −
enum X, Y sequence point = { 0,0 } point[X] = 3 point[Y] = 4
Euphoria – Data Types
The data stored in memory can be of many types. For example, a person”s age is stored as a numeric value and his or her address is stored as alphanumeric characters.
Euphoria has some standard types that are used to define the operations possible on them and the storage method for each of them.
Euphoria has following four standard data types −
- integer
- atom
- sequence
- object
The understanding of atoms and sequences is the key to understanding Euphoria.
Integers
Euphoria integer data types store numeric values. They are declared and defined as follows −
integer var1, var2 var1 = 1 var2 = 100
The variables declared with type integer must be atoms with integer values from -1073741824 to +1073741823 inclusive. You can perform exact calculations on larger integer values, up to about 15 decimal digits, but declare them as atom, rather than integer.
Atoms
All data objects in Euphoria are either atoms or sequences. An atom is a single numeric value. Atoms can have any integer or double-precision floating point value. Euphoria atoms are declared and defined as follows−
atom var1, var2, var3 var1 = 1000 var2 = 198.6121324234 var3 = ''E''
The atoms can range from approximately -1e300 to +1e300 with 15 decimal digits of accuracy. An individual character is an atom which must may be entered using single quotes. For example, all the following statements are legal −
-- Following is equivalent to the atom 66 - the ASCII code for B char = ''B'' -- Following is equivalent to the sequence {66} sentence = "B"
Sequences
A sequence is a collection of numeric values which can be accessed through their index. All data objects in Euphoria are either atoms or sequences.
Sequence index starts from 1 unlike other programming languages where array index starts from 0. Euphoria sequences are declared and defined as follows −
sequence var1, var2, var3, var4 var1 = {2, 3, 5, 7, 11, 13, 17, 19} var2 = {1, 2, {3, 3, 3}, 4, {5, {6}}} var3 = {{"zara", "ali"}, 52389, 97.25} var4 = {} -- the 0 element sequence
A character string is just a sequence of characters which may be entered using double quotes. For example, all the following statements are legal −
word = ''word'' sentence = "ABCDEFG"
Character strings may be manipulated and operated upon just like any other sequences. For example, the above string is entirely equivalent to the sequence −
sentence = {65, 66, 67, 68, 69, 70, 71}
You will learn more about sequence in Euphoria − Sequences.
Objects
This is a super data type in Euphoria which may take on any value including atoms, sequences, or integers. Euphoria objects are declared and defined as follows −
object var1, var2, var3 var1 = {2, 3, 5, 7, 11, 13, 17, 19} var2 = 100 var3 = ''E''
An object may have one of the following values −
-
a sequence
-
an atom
-
an integer
-
an integer used as a file number
-
a string sequence, or single-character atom
Euphoria – Operators
Euphoria provides a rich set of operators to manipulate variables. We can divide all the Euphoria operators into the following groups −
- Arithmetic Operators
- Relational Operators
- Logical Operators
- Assignment Operators
- Misc Operators
The Arithmetic Operators
Arithmetic operators are used in mathematical expressions in the same way that they are used in Algebra. The following table lists the arithmetic operators. Assume integer variable A holds 10 and variable B holds 20 then −
Operator | Description | Example |
---|---|---|
+ | Addition – Adds values on either side of the operator | A + B will give 30 |
– | Subtraction – Subtracts right hand operand from left hand operand | A – B will give -10 |
* | Multiplication – Multiplies values on either side of the operator | A * B will give 200 |
/ | Division – Divides left hand operand by right hand operand | B / A will give 2 |
+ | Unary plus – This has no impact on the variable value. | +B gives 20 |
– | Unary minus – This creates a negative value of the given variable. | -B gives -20 |
The Relational Operators
There are following relational operators supported by Euphoria language. Assume variable A holds 10 and variable B holds 20 then −
Operator | Description | Example |
---|---|---|
= | Checks if the value of two operands are equal or not, if yes then condition becomes true. | (A = B) is not true. |
!= | Checks if the value of two operands are equal or not, if values are not equal then condition becomes true. | (A != B) is true. |
> | Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true. | (A > B) is not true. |
< | Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true. | (A < B) is true. |
>= | Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true. | (A >= B) is not true. |
<= | Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true. | (A <= B) is true. |
The Logical Operators
The following table lists the logical operators. Assume boolean variables A holds 1 and variable B holds 0 then −
Operator | Description | Example |
---|---|---|
and | Called Logical AND operator. If both the operands are non zero then then condition becomes true. | (A and B) is false. |
or | Called Logical OR Operator. If any of the two operands are non zero then then condition becomes true. | (A or B) is true. |
xor | Called Logical XOR Operator. Condition is true if one of them is true, if both operands are true or false then condition becomes false. | (A xor B) is true. |
not | Called Logical NOT Operator which negates the result. Using this operator, true becomes false and false becomes true | not(B) is true. |
You can also apply these operators to numbers other than 1 or 0. The convention is: zero means false and non-zero means true.
The Assignment Operators
There are following assignment operators supported by Euphoria language −
Operator | Description | Example |
---|---|---|
= | Simple assignment operator, Assigns values from right side operands to left side operand | C = A + B will assigne value of A + B into C |
+= | Add AND assignment operator, It adds right operand to the left operand and assign the result to left operand | C += A is equivalent to C = C + A |
-= | Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operand | C -= A is equivalent to C = C – A |
*= | Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operand | C *= A is equivalent to C = C * A |
/= | Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operand | C /= A is equivalent to C = C / A |
&= | Concatenation operator | C &= {2} is same as C = {C} & {2} |
Note − The equals symbol ”=” used in an assignment statement is not an operator, it is just a part of the syntax.
Miscellaneous Operators
There are few other operators supported by Euphoria Language.
The ”&” Operator
Any two objects may be concatenated using “&” operator. The result is a sequence with a length equal to the sum of the lengths of the concatenated objects.
For example −
#!/home/euphoria-4.0b2/bin/eui sequence a, b, c a = {1, 2, 3} b = {4} c = {1, 2, 3} & {4} printf(1, "Value of c[1] %dn", c[1] ) printf(1, "Value of c[2] %dn", c[2] ) printf(1, "Value of c[3] %dn", c[3] ) printf(1, "Value of c[4] %dn", c[4] )
This produces the following result −
Value of c[1] 1 Value of c[2] 2 Value of c[3] 3 Value of c[4] 4
Precedence of Euphoria Operators
Operator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator.
For example, x = 7 + 3 * 2
Here, x is assigned 13, not 20 because operator * has higher precedence than +.
Hence it first starts with 3*2 and then adds into 7.
Here operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators is evaluated first.
Category | Operator | Associativity |
---|---|---|
Postfix | function/type calls | |
Unary | + – ! not | Right to left |
Multiplicative | * / | Left to right |
Additive | + – | Left to right |
Concatenation | & | Left to right |
Relational | > >= < <= | Left to right |
Equality | = != | Left to right |
Logical AND | and | Left to right |
Logical OR | or | Left to right |
Logical XOR | xor | Left to right |
Comma | , | Left to right |
Euphoria – Branching
Branching is the most important aspect of any programming language. While writing your program, you may encounter a situation when you have to take a decision or you have to select one option out of the given many options.
Following diagram shows a simple scenario where a program needs to take one of the two paths based on the given condition.
Euphoria provides following three types of decision making (branching or conditional) statements −
Let us see the statements in detail −
Euphoria – Loop Types
Looping is yet another most important aspect of any programming language. While writing your program, you may encounter a situation when you have to execute same statement many times and sometime may be infinite number of times.
There are several ways to specify for how long the process should go on, and how to stop or otherwise alter it. An iterative block may be informally called a loop, and each execution of code in a loop is called an iteration of the loop.
The following diagram shows a simple logical flow of a loop −
Euphoria provides following three types of loop statements −
All the above statements provide you flexibility and ease of use based on different situations. Let us see them in detail one by one −
Euphoria – Flow Control
Program execution flow refers to the order in which program statements get executed. By default the statements get executed one after another.
However; many times the order of execution needs to be altered from the default order, to get the task done.
Euphoria has a number of flow control statements that you can use to arrange the execution order of statements.
The exit statement
Exiting a loop is done with the keyword exit. This causes flow to immediately leave the current loop and recommence with the first statement after the end of the loop.
Syntax
The syntax of an exit statement is as follows −
exit [ "Label Name" ] [Number]
The exit statement terminates the latest and innermost loop until an optional label name or number is specified.
A special form of exit N is exit 0. This leaves all levels of loop, regardless of the depth. Control continues after the outermost loop block. Likewise, exit -1 exits the second outermost loop, and so on.
Example
#!/home/euphoria-4.0b2/bin/eui integer b for a = 1 to 16 do printf(1, "value of a %dn", a) if a = 10 then b = a exit end if end for printf(1, "value of b %dn", b)
This produces the following result −
value of a 1 value of a 2 value of a 3 value of a 4 value of a 5 value of a 6 value of a 7 value of a 8 value of a 9 value of a 10 value of b 10
The break statement
The break statement works exactly like the exit statement, but applies to if statements or switch statements rather than to loop statements of any kind.
Syntax
The syntax of break statement is as follows −
break [ "Label Name" ] [Number]
The break statement terminates the latest and innermost if or switch block until an optional label name or number is specified.
A special form of break N is break 0. This leaves the outer most if or switch block, regardless of the depth. Control continues after the outermost block. Likewise, break -1 breaks the second outermost if or switch block, and so on.
Example
#!/home/euphoria-4.0b2/bin/eui integer a, b sequence s = {''E'',''u'', ''p''} if s[1] = ''E'' then a = 3 if s[2] = ''u'' then b = 1 if s[3] = ''p'' then break 0 -- leave topmost if block end if a = 2 else b = 4 end if else a = 0 b = 0 end if printf(1, "value of a %dn", a) printf(1, "value of b %dn", b)
This produces the following result −
value of a 3 value of b 1
The continue statement
The continue statement continues execution of the loop it applies to by going to the next iteration and skipping the rest of an iteration.
Going to the next iteration means testing a condition variable index and checking whether it is still within bounds.
Syntax
The syntax of continue statement is as follows −
continue [ "Label Name" ] [Number]
The continue statement would re-iterate the latest and inner most loop until an optional label name or number is specified.
A special form of continue N is continue 0. This re-iterate the outer most loop, regardless of the depth. Likewise, continue -1 starts from the second outermost loop, and so on.
Example
#!/home/euphoria-4.0b2/bin/eui for a = 3 to 6 do printf(1, "value of a %dn", a) if a = 4 then puts(1,"(2)n") continue end if printf(1, "value of a %dn", a*a) end for This would produce following result: value of a 3 value of a 9 value of a 4 (2) value of a 5 value of a 25 value of a 6 value of a 36
The retry statement
The retry statement continues execution of the loop it applies to by going to the next iteration and skipping the rest of an iteration.
Syntax
The syntax of retry statement is as follows −
retry [ "Label Name" ] [Number]
The retry statement retries executing the current iteration of the loop it applies to. The statement branches to the first statement of the designated loop neither testing anything nor incrementing the for loop index.
A special form of retry N is retry 0. This retries executing the outer most loop, regardless of the depth. Likewise, retry -1 retries the second outermost loop, and so on.
Normally, a sub-block which contains a retry statement also contains another flow control keyword like exit, continue, or break. Otherwise, the iteration would be endlessly executed.
Example
#!/home/euphoria-4.0b2/bin/eui integer errors = 0 integer files_to_open = 10 for i = 1 to length(files_to_open) do fh = open(files_to_open[i], "rb") if fh = -1 then if errors > 5 then exit else errors += 1 retry end if end if file_handles[i] = fh end for
Since retry does not change the value of i and tries again opening the same file, there has to be a way to break from the loop, which the exit statement provides.
The goto statement
The goto statement instructs the computer to resume code execution at a labeled place.
The place to resume execution is called the target of the statement. It is restricted to lie in the current routine, or the current file if outside any routine.
Syntax
The syntax of goto statement is as follows −
goto "Label Name"
The target of a goto statement can be any accessible label statement −
label "Label Name"
Label names must be double quoted constant strings. Characters that are illegal in Euphoria identifiers may appear in a label name, since it is a regular string.
Example
#!/home/euphoria-4.0b2/bin/eui integer a = 0 label "FIRST" printf(1, "value of a %dn", a) a += 10 if a < 50 then goto "FIRST" end if printf(1, "Final value of a %dn", a)
This produces the following result −
value of a 0 value of a 10 value of a 20 value of a 30 value of a 40 Final value of a 50
Euphoria – Short Circuit Evaluation
When a condition is tested by if, elsif, until, or while using and or or operators, a short-circuit evaluation is used. For example −
if a < 0 and b > 0 then -- block of code end if
If a < 0 is false, then Euphoria does not bother to test if b is greater than 0. It knows that the overall result is false regardless. Similarly −
if a < 0 or b > 0 then -- block of code end if
if a < 0 is true, then Euphoria immediately decides that the result true, without testing the value of b, since the result of this test is irrelevant.
In General, whenever you have a condition of the following form −
A and B
Where A and B can be any two expressions, Euphoria takes a short-cut when A is false and immediately makes the overall result false, without even looking at expression B.
Similarly, whenever you have a condition of the following form −
A or B
Where A is true, Euphoria skips the evaluation of expression B, and declares the result to be true.
Short-circuit evaluation of and and or takes place for if, elsif, until, and while conditions only. It is not used in other contexts. For example −
x = 1 or {1,2,3,4,5} -- x should be set to {1,1,1,1,1}
If short-circuiting were used here, you would set x to 1, and not even look at {1,2,3,4,5}, which would be wrong.
Thus, short-circuiting can be used in if, elsif, until, or while conditions, because you need to only care if the result is true or false, and conditions are required to produce an atom as a result.
Euphoria – Sequences
A sequence is represented by a list of objects in brace brackets { }, separated by commas. A sequence can contain both atoms and other sequences. For example −
{2, 3, 5, 7, 11, 13, 17, 19} {1, 2, {3, 3, 3}, 4, {5, {6}}} {{"Zara", "Ayan"}, 52389, 97.25} {} -- the 0-element sequence
A single element of a sequence may be selected by giving the element number in square brackets. Element numbers start at 1.
For example, if x contains {5, 7.2, 9, 0.5, 13} then x[2] is 7.2.
Suppose x[2] contains {11,22,33}, Now if you ask for x[2] you get {11,22,33} and if you ask for x[2][3], you get the atom 33.
Example
#!/home/euphoria-4.0b2/bin/eui sequence x x = {1, 2, 3, 4} for a = 1 to length(x) do printf(1, "value of x[%d] = %dn", {a, x[a]}) end for
Here, length() is the built-in function which returns length of the sequence. The above example produces the following result −
value of x[1] = 1 value of x[2] = 2 value of x[3] = 3 value of x[4] = 4
Character String
A character string is just a sequence of characters. It may be entered in one of the two ways −
(a) Using Double Quotes −
"ABCDEFG"
(b) Using Raw String Notation −
-- Using back-quotes `ABCDEFG` or -- Using three double-quotes """ABCDEFG"""
You can try the following example to understand the concept −
#!/home/euphoria-4.0b2/bin/eui sequence x x = "ABCD" for a = 1 to length(x) do printf(1, "value of x[%d] = %sn", {a, x[a]}) end for
This produces the following result −
value of x[1] = A value of x[2] = B value of x[3] = C value of x[4] = D
String Arrays
An array of strings can be implemented using Sequences as follows −
#!/home/euphoria-4.0b2/bin/eui sequence x = {"Hello", "World", "Euphoria", "", "Last One"} for a = 1 to length(x) do printf(1, "value of x[%d] = %sn", {a, x[a]}) end for
This produces the following result −
value of x[1] = Hello value of x[2] = World value of x[3] = Euphoria value of x[4] = value of x[5] = Last One
Euphoria Structures
A structure can be implemented using Sequences as follows −
#!/home/euphoria-4.0b2/bin/eui sequence employee = { {"John","Smith"}, 45000, 27, 185.5 } printf(1, "First Name = %s, Last Name = %sn", {employee[1][1],employee[1][2]} )
This produces the following result −
First Name = John, Last Name = Smith
There are various operations which can be performed directly on sequences. Let us see them in detail −
Urinary Operation
When applied to a sequence, a unary operator is actually applied to each element in the sequence to yield a sequence of results of the same length.
#!/home/euphoria-4.0b2/bin/eui sequence x x = -{1, 2, 3, 4} for a = 1 to length(x) do printf(1, "value of x[%d] = %dn", {a, x[a]}) end for
This produces the following result −
value of x[1] = -1 value of x[2] = -2 value of x[3] = -3 value of x[4] = -4
Arithmetic Operations
Almost all arithmetic operations can be performed on sequences as follows −
#!/home/euphoria-4.0b2/bin/eui sequence x, y, a, b, c x = {1, 2, 3} y = {10, 20, 30} a = x + y puts(1, "Value of a = {") for i = 1 to length(a) do printf(1, "%d,", a[i]) end for puts(1, "}n") b = x - y puts(1, "Value of b = {") for i = 1 to length(a) do printf(1, "%d,", b[i]) end for puts(1, "}n") c = x * 3 puts(1, "Value of c = {") for i = 1 to length(c) do printf(1, "%d,", c[i]) end for puts(1, "}n")
This produces the following result −
Value of a = {11,22,33,} Value of b = {-9,-18,-27,} Value of c = {3,6,9,}
Command Line Options
A user can pass command line options to a Euphoria script and it can be accessed as a sequence using command_line() function as follows −
#!/home/euphoria-4.0b2/bin/eui sequence x x = command_line() printf(1, "Interpeter Name: %sn", {x[1]} ) printf(1, "Script Name: %sn", {x[2]} ) printf(1, "First Argument: %sn", {x[3]}) printf(1, "Second Argument: %sn", {x[4]})
Here printf() is Euphoria”s built-in function. Now if you run this script as follows −
$eui test.ex "one" "two"
This produces the following result −
Interpeter Name: /home/euphoria-4.0b2/bin/eui Script Name: test.ex First Argument: one Second Argument: two
Euphoria – Date & Time
Euphoria has a library routine that returns the date and time to your program.
The date() Method
The date() method returns a sequence value composed of eight atom elements. The following example explains it in detail −
#!/home/euphoria-4.0b2/bin/eui integer curr_year, curr_day, curr_day_of_year, curr_hour, curr_minute, curr_second sequence system_date, word_week, word_month, notation, curr_day_of_week, curr_month word_week = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"} word_month = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} -- Get current system date. system_date = date() -- Now take individual elements curr_year = system_date[1] + 1900 curr_month = word_month[system_date[2]] curr_day = system_date[3] curr_hour = system_date[4] curr_minute = system_date[5] curr_second = system_date[6] curr_day_of_week = word_week[system_date[7]] curr_day_of_year = system_date[8] if curr_hour >= 12 then notation = "p.m." else notation = "a.m." end if if curr_hour > 12 then curr_hour = curr_hour - 12 end if if curr_hour = 0 then curr_hour = 12 end if puts(1, "nHello Euphoria!nn") printf(1, "Today is %s, %s %d, %d.n", {curr_day_of_week, curr_month, curr_day, curr_year}) printf(1, "The time is %.2d:%.2d:%.2d %sn", {curr_hour, curr_minute, curr_second, notation}) printf(1, "It is %3d days into the current year.n", {curr_day_of_year})
This produces the following result on your standard screen −
Hello Euphoria! Today is Friday, January 22, 2010. The time is 02:54:58 p.m. It is 22 days into the current year.
The time() Method
The time() method returns an atom value, representing the number of seconds elapsed since a fixed point in time. The following example explains it in detail −
#!/home/euphoria-4.0b2/bin/eui constant ITERATIONS = 100000000 integer p atom t0, t1, loop_overhead t0 = time() for i = 1 to ITERATIONS do -- time an empty loop end for loop_overhead = time() - t0 printf(1, "Loop overhead:%dn", loop_overhead) t0 = time() for i = 1 to ITERATIONS do p = power(2, 20) end for t1 = (time() - (t0 + loop_overhead))/ITERATIONS printf(1, "Time (in seconds) for one call to power:%dn", t1)
This produces the following result −
Loop overhead:1 Time (in seconds) for one call to power:0
Date & Time Related Methods
Euphoria provides a list of methods which helps you in manipulating date and time. These methods are listed in Euphoria Library Routines.
Euphoria – Procedures
A procedure is a group of reusable code which can be called from anywhere in your program. This eliminates the need of writing same code again and again. This helps programmers to write modular code.
Like any other advance programming language, Euphoria also supports all the features necessary to write modular code using procedures.
You must have seen procedures like printf() and length() in previous chapters. We are using these procedure again and again but they have been written in core Euphoria only once.
Euphoria allows you to write your own procedures as well. This section explains how to write your own procedure in Euphoria.
Procedure Definition
Before you use a procedure, you need to define it. The most common way to define a procedure in Euphoria is by using the procedure keyword, followed by a unique procedure name, a list of parameters (that might be empty), and a statement block which ends with end procedure statement. The basic syntax is as shown below −
procedure procedurename(parameter-list) statements .......... end procedure
Example
A simple procedure called sayHello that takes no parameters is defined here −
procedure sayHello() puts(1, "Hello there") end procedure
Calling a Procedure
To invoke a procedure somewhere later in the script, you simply need to write the name of that procedure as follows −
#!/home/euphoria-4.0b2/bin/eui procedure sayHello() puts(1, "Hello there") end procedure -- Call above defined procedure. sayHello()
This produces the following result −
Hello there
Procedure Parameters
Till now you have seen procedure without a parameter. But there is a facility to pass different parameters while calling a procedure. These passed parameters can be captured inside the procedure and any manipulation can be done over those parameters.
A procedure can take multiple parameters separated by comma.
Example
Let us do a bit modification in our sayHello procedure. This time it takes two parameters −
#!/home/euphoria-4.0b2/bin/eui procedure sayHello(sequence name,atom age) printf(1, "%s is %d years old.", {name, age}) end procedure -- Call above defined procedure. sayHello("zara", 8)
This produces the following result −
zara is 8 years old.
Euphoria – Functions
Euphoria functions are just like procedures, but they return a value, and can be used in an expression. This chapter explains how to write your own functions in Euphoria.
Function Definition
Before we use a function we need to define it. The most common way to define a function in Euphoria is by using the function keyword, followed by a unique function name, a list of parameters (that might be empty), and a statement block which ends with end function statement. The basic syntax is shown here −
function functionname(parameter-list) statements .......... return [Euphoria Object] end function
Example
A simple function called sayHello that takes no parameters is defined here −
function sayHello() puts(1, "Hello there") return 1 end function
Calling a Function
To invoke a function somewhere later in the script, you would simple need to write the name of that function as follows −
#!/home/euphoria-4.0b2/bin/eui function sayHello() puts(1, "Hello there") return 1 end function -- Call above defined function. sayHello()
This produces the following result −
Hello there
Function Parameters
Till now we have seen function without a parameters. But there is a facility to pass different parameters while calling a function. These passed parameters can be captured inside the function and any manipulation can be done over those parameters.
A function can take multiple parameters separated by comma.
Example
Let us do a bit modification in our sayHello function. This time it takes two parameters −
#!/home/euphoria-4.0b2/bin/eui function sayHello(sequence name,atom age) printf(1, "%s is %d years old.", {name, age}) return 1 end function -- Call above defined function. sayHello("zara", 8)
This produces the following result −
zara is 8 years old.
The return Statement
A Euphoria function must have return statement before closing statement end function. Any Euphoria object can be returned. You can, in effect, have multiple return values, by returning a sequence of objects. For example
return {x_pos, y_pos}
If you have nothing to return, then simply return 1 or 0. The return value 1 indicates success and 0 indicates failure
Euphoria – Files I/O
Using Euphoria programming language, you can write programs that read and change file data on your floppy drive or hard drive, or create new files as a form of output. You can even access devices on your computer such as the printer and modem.
This chapter described all the basic I/O functions available in Euphoria. For information on more functions, please refer to standard Euphoria documentation.
Displaying on the Screen
The simplest way to produce output is using the puts() statement where you can pass any string to be displayed on the screen. There is another method printf() which can also be used in case you have to format a string using dynamic values.
These methods convert the expressions you pass them to a string and write the result to standard output as follows −
#!/home/euphoria-4.0b2/bin/eui puts(1, "Euphoria is really a great language, isn''t it?" )
This produces the following result on your standard screen −
Euphoria is really a great language, isn''t it?
Opening and Closing Files
Euphoria provides basic methods necessary to manipulate files by default. You can do your most of the file manipulation using the following methods −
- open()
- close()
- printf()
- gets()
- getc()
The open Method
Before you can read or write a file, you have to open it using Euphoria”s built-in open()method. This function creates a file descriptor which is utilized to call other supporting methods associated with it.
Syntax
integer file_num = open(file_name, access_mode)
Above method returns -1 in case there is an error in opening the given file name. Here are the parameters −
-
file_name − The file_name argument is a string value that contains the name of the file that you want to access.
-
access_mode − The access_mode determines the mode in which the file has to be opened. For example, read, write append, etc. A complete list of possible values for file opening modes is given in the following table −
S.No | Modes & Description |
---|---|
1 |
r Opens a text file for reading only. The file pointer is placed at the beginning of the file. |
2 |
rb Opens a file for reading only in binary format. The file pointer is placed at the beginning of the file. |
3 |
w Opens a text file for writing only. Overwrites the file if the file exists. If the file does not exist, creates a new file for writing. |
4 |
wb Opens a file for writing only in binary format. Overwrites the file if the file exists. If the file does not exist, creates a new file for writing. |
5 |
u Opens a file for both reading and writing. The file pointer is set at the beginning of the file. |
6 |
ub Opens a file for both reading and writing in binary format. The file pointer is placed at the beginning of the file. |
7 |
a Opens a file for appending. The file pointer is at the end of the file if the file exists (append mode). If the file does not exist, it creates a new file for writing. |
8 |
ab Opens a file for appending in binary format. The file pointer is at the end of the file if the file exists (append mode). If the file does not exist, it creates a new file for writing. |
Example
The following example creates a new text file in the current directory on your Linux system −
#!/home/euphoria-4.0b2/bin/eui integer file_num constant ERROR = 2 constant STDOUT = 1 file_num = open("myfile,txt", "w") if file_num = -1 then puts(ERROR, "couldn''t open myfilen") else puts(STDOUT, "File opend successfullyn") end if
If file opens successfully, then it “myfile.txt” is created in your current directory and produces the following result −
File opend successfully
The close() Method
The close() method flushes any unwritten information and closes the file, after which no more reading or writing can be done on the file.
Euphoria automatically closes a file when the reference object of a file is reassigned to another file. It is a good practice to use the close() method to close a file.
Syntax
close( file_num );
Here the file descriptor received while opening a file is passed as a parameter.
Example
The following example creates a file as above and then closes it before existing the program −
#!/home/euphoria-4.0b2/bin/eui integer file_num constant ERROR = 2 constant STDOUT = 1 file_num = open("myfile.txt", "w") if file_num = -1 then puts(ERROR, "couldn''t open myfilen") else puts(STDOUT, "File opend successfullyn") end if if file_num = -1 then puts(ERROR, "No need to close the filen") else close( file_num ) puts(STDOUT, "File closed successfullyn") end if
This produces the following result −
File opend successfully File closed successfully
Reading and Writing Files
Euphoria provides a set of access methods to make our lives easier while reading or writing a file either in text mode or binary mode. Let us see how to use printf() and gets() methods to read and write files.
The printf() Method
The printf() method writes any string to an open file.
Syntax
printf(fn, st, x)
Here are the parameters −
-
fn − File descriptor received from open() method.
-
st − Format string where decimal or atom is formatted using %d and string or sequence is formatted using %s.
-
x − If x is a sequence, then format specifiers from st are matched with corresponding elements of x. If x is an atom, then normally st contains just one format specifier and it is applied to x. However; if st contains multiple format specifiers, then each one is applied to the same value x.
Example
The following example opens a file and writes the name and age of a person in this file −
#!/home/euphoria-4.0b2/bin/eui integer file_num constant ERROR = 2 constant STDOUT = 1 file_num = open("myfile.txt", "w") if file_num = -1 then puts(ERROR, "couldn''t open myfilen") else puts(STDOUT, "File opend successfullyn") end if printf(file_num, "My name is %s and age is %dn", {"Zara", 8}) if file_num = -1 then puts(ERROR, "No need to close the filen") else close( file_num ) puts(STDOUT, "File closed successfullyn") end if
The above example creates myfile.txt file. Is writes given content in that file and finally closes. If you open this file, it would have the following content −
My name is Zara and age is 8
The gets() Method
The gets() method reads a string from an open file.
Syntax
gets(file_num)
Here passed parameter is file description return by the opend() method. This method starts reading from the beginning of the file line by line. The characters have values from 0 to 255. The atom -1 is returned on end of file.
Example
Let us take a file myfile.txt which is already created.
#!/home/euphoria-4.0b2/bin/eui integer file_num object line constant ERROR = 2 constant STDOUT = 1 file_num = open("myfile.txt", "r") if file_num = -1 then puts(ERROR, "couldn''t open myfilen") else puts(STDOUT, "File opend successfullyn") end if line = gets(file_num) printf( STDOUT, "Read content : %sn", {line}) if file_num = -1 then puts(ERROR, "No need to close the filen") else close( file_num ) puts(STDOUT, "File closed successfullyn") end if
This produces the following result −
File opend successfully Read content : My name is Zara and age is 8 File closed successfully
Euphoria provides a list of many methods which helps you in manipulating files. These methods are listed in Euphoria Library Routines.
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