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A library in a programming language represents a collection of routines (set of programming instructions). Dart has a set of built-in libraries that are useful to store routines that are frequently used. A Dart library comprises of a set of classes, constants, functions, typedefs, properties, and exceptions.
Importing a library
Importing makes the components in a library available to the caller code. The import keyword is used to achieve the same. A dart file can have multiple import statements.
Built in Dart library URIs use the dart: scheme to refer to a library. Other libraries can use a file system path or the package: scheme to specify its URI. Libraries provided by a package manager such as the pub tool uses the package: scheme.
The syntax for importing a library in Dart is given below −
import ''URI''
Consider the following code snippet −
import ''dart:io'' import ''package:lib1/libfile.dart''
If you want to use only part of a library, you can selectively import the library. The syntax for the same is given below −
import ''package: lib1/lib1.dart'' show foo, bar; // Import only foo and bar. import ''package: mylib/mylib.dart'' hide foo; // Import all names except foo
Some commonly used libraries are given below −
Sr.No | Library & Description |
---|---|
1 |
dart:io File, socket, HTTP, and other I/O support for server applications. This library does not work in browser-based applications. This library is imported by default. |
2 |
dart:core Built-in types, collections, and other core functionality for every Dart program. This library is automatically imported. |
3 |
dart: math Mathematical constants and functions, plus a random number generator. |
4 |
dart: convert Encoders and decoders for converting between different data representations, including JSON and UTF-8. |
5 |
dart: typed_data Lists that efficiently handle fixed sized data (for example, unsigned 8 byte integers). |
Example : Importing and using a Library
The following example imports the built-in library dart: math. The snippet calls the sqrt() function from the math library. This function returns the square root of a number passed to it.
import ''dart:math''; void main() { print("Square root of 36 is: ${sqrt(36)}"); }
Output
Square root of 36 is: 6.0
Encapsulation in Libraries
Dart scripts can prefix identifiers with an underscore ( _ ) to mark its components private. Simply put, Dart libraries can restrict access to its content by external scripts. This is termed as encapsulation. The syntax for the same is given below −
Syntax
_identifier
Example
At first, define a library with a private function.
library loggerlib; void _log(msg) { print("Log method called in loggerlib msg:$msg"); }
Next, import the library
import ''test.dart'' as web; void main() { web._log("hello from webloggerlib"); }
The above code will result in an error.
Unhandled exception: No top-level method ''web._log'' declared. NoSuchMethodError: method not found: ''web._log'' Receiver: top-level Arguments: [...] #0 NoSuchMethodError._throwNew (dart:core-patch/errors_patch.dart:184) #1 main (file:///C:/Users/Administrator/WebstormProjects/untitled/Assertion.dart:6:3) #2 _startIsolate.<anonymous closure> (dart:isolate-patch/isolate_patch.dart:261) #3 _RawReceivePortImpl._handleMessage (dart:isolate-patch/isolate_patch.dart:148)
Creating Custom Libraries
Dart also allows you to use your own code as a library. Creating a custom library involves the following steps −
Step 1: Declaring a Library
To explicitly declare a library, use the library statement. The syntax for declaring a library is as given below −
library library_name // library contents go here
Step 2: Associating a Library
You can associate a library in two ways −
- Within the same directory
import ''library_name''
- From a different directory
import ''dir/library_name''
Example: Custom Library
First, let us define a custom library, calculator.dart.
library calculator_lib; import ''dart:math''; //import statement after the libaray statement int add(int firstNumber,int secondNumber){ print("inside add method of Calculator Library ") ; return firstNumber+secondNumber; } int modulus(int firstNumber,int secondNumber){ print("inside modulus method of Calculator Library ") ; return firstNumber%secondNumber; } int random(int no){ return new Random().nextInt(no); }
Next, we will import the library −
import ''calculator.dart''; void main() { var num1 = 10; var num2 = 20; var sum = add(num1,num2); var mod = modulus(num1,num2); var r = random(10); print("$num1 + $num2 = $sum"); print("$num1 % $num2= $mod"); print("random no $r"); }
The program should produce the following output −
inside add method of Calculator Library inside modulus method of Calculator Library 10 + 20 = 30 10 % 20= 10 random no 0
Library Prefix
If you import two libraries with conflicting identifiers, then you can specify a prefix for one or both libraries. Use the ”as” keyword for specifying the prefix. The syntax for the same is given below −
Syntax
import ''library_uri'' as prefix
Example
First, let us define a library: loggerlib.dart.
library loggerlib; void log(msg){ print("Log method called in loggerlib msg:$msg"); }
Next, we will define another library: webloggerlib.dart.
library webloggerlib; void log(msg){ print("Log method called in webloggerlib msg:$msg"); }
Finally, we will import the library with a prefix.
import ''loggerlib.dart''; import ''webloggerlib.dart'' as web; // prefix avoids function name clashes void main(){ log("hello from loggerlib"); web.log("hello from webloggerlib"); }
It will produce the following output −
Log method called in loggerlib msg:hello from loggerlib Log method called in webloggerlib msg:hello from webloggerlib
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