WebAssembly – Working with Go ”; Previous Next Go has added support for WebAssembly from version 1.1 onwards. To test it first download, Go. Go to the golang site, which is available at https://golang.org/dl/ and click on Download Go. As per your operating system download and install Go. Once done, write a simple program that adds two numbers in go. testnum.go package main import “fmt” func main() { var a int = 100 var b int = 200 var ret int ret = sum(a, b) fmt.Printf( “Sum is : %dn”, ret ) } /* function returning the max between two numbers */ func sum(num1, num2 int) int { return num1+num2 } To compile above code to wasm, first set the environment variables in Go. You will have to run following command − Set GOOS=js GOARCH=wasm Once done, execute the below command − go build -o testnum.wasm testnum.go You should get testnum.wasm file once the command is executed. Let us now test the code in the browser. To do that, we need to get the wasm_exec.js, that is installed with go. The file wasm_exec.js will be available inside misc/wasm/ folder in go. Example Here, is the code for testgo.html that makes use of wasm_exec.js and testnum.wasm. <html> <head> <meta charset=”utf-8″/> <script src=”wasm_exec.js”></script> </head> <body> <script type=”text/javascript”> const importObj = { module: {} }; const go = new Go(); async function fetchAndInstantiate() { const response = await fetch(“testnum.wasm”); const buffer = await response.arrayBuffer(); const obj = await WebAssembly.instantiate(buffer, go.importObject); console.log(obj); go.run(obj.instance); } fetchAndInstantiate(); </script> </body> </html> Output The output is as follows − Print Page Previous Next Advertisements ”;
Category: webassembly
WebAssembly – Quick Guide
WebAssembly – Quick Guide ”; Previous Next WebAssembly – Overview WebAssembly is a new computer programming language for the web. WebAssembly code is a low level binary format, that is compatible with the web and can easily run in modern web browsers. The file size generated is small and it loads and executes faster. You can now compile languages like C, C++, Rust, etc. to binary format and it can run on the web just like javascript. Definition of WebAssembly As per the official website of WebAssembly, which is available at https://webassembly.org/, it is defined as WebAssembly (abbreviated as Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable target for compilation of high-level languages like C/C++/Rust, enabling deployment on the web for client and server applications. Web Assembly is not something that a developer will have to write, but the code is written in languages like C, C++, Rust and can be compiled to WebAssembly (wasm). The same code can be run inside the web browsers. Web Assembly is a new language, the code is low-level assembly language, but with its text format feature, the code is readable and debugging is possible, if necessary. Goals of WebAssembly The open standards for WebAssembly are developed in a W3C Community Group that includes representatives from all major browsers as well as a W3C Working Group. The main goals of WebAssembly are mentioned below − Faster, Efficient and Portable − WebAssembly code is meant to run faster on different platforms taking advantage of the hardware available. Easy to read and debug − WebAssembly, being a low level assembly language, has text format support, that allows you to debug the code for any issues and also to rewrite the code, if necessary. Security − WebAssembly is safe to run on the web browsers, as it takes care of permissions and same-origin policies. Advantages of WebAssembly The following are the advantages of WebAssembly − Run is Modern Browsers − WebAssembly is able to execute without any issues on the modern web browsers which are available. Multiple Language support − Languages like C, C++, Rust, Go can now compile the code to WebAssembly and run the same in web browsers. So, the languages which were not able to run in a browser will now be able to do so. Faster, Efficient and Portable − Due to the small size of the code, it loads and executes faster. Easy to understand − Developers don’t have to do much stress in understanding WebAssembly coding, as they don’t have to write the code in WebAssembly. Instead compile the code in WebAssembly and execute the same on the web. Easy to Debug − Though the final code is in low level assembly language, you can also get it in text format, that is easy to read and debug. Disadvantages of WebAssembly The following are the disadvantages of WebAssembly − WebAssembly is still being worked on and it is too early to decide the future of it. WebAssembly is dependent on javascript to interact with the Document Object Model (DOM). WebAssembly – Introduction WebAssembly is also called WASM which was first introduced in the year 2017. The big technology companies behind the origin of WebAssembly are Google, Apple, Microsoft, Mozilla and W3C. The buzz is that WebAssembly is going to replace Javascript because of its faster execution, but that is not the case. WebAssembly and Javascript are meant to work together towards solving the complex issues. Need for WebAssembly So far, we have only Javascript that can work successfully inside the browser. There are very heavy tasks that are difficult to carry out in the browsers using javascript. To name a few they are Image recognition, Computer-Aided Design (CAD) applications, Live video augmentation, VR and augmented reality, Music applications, Scientific visualization and simulation, Games, Image / video editing etc. WebAssembly is a new language with binary instruction that can load and execute faster. The task stated above, can be easily done in high level languages like C, C++, Rust etc. We need a way that, the code we have in C, C++, Rust can be compiled and can use it in web browsers. The same is achievable using WebAssembly. When the WebAssembly code is loaded inside the browser. Then, the browser takes care of converting into machine format that can be understood by the processors. For javascript the code has to be downloaded, parsed and converted to machine format. A lot of time goes into it and for heavy tasks like, we mentioned earlier can be very slow. Working of WebAssembly High level languages like C, C++ and Rust are compiled into binary format, that is, .wasm and text format .wat. The source code written in C, C++ and Rust is compiled to .wasm using a compiler. You can make use of the Emscripten SDK for compiling C/C++ to .wasm. The flow is as follows − C/C++ code can be compiled to .wasm using Emscripten SDK. Later, the .wasm code can be used with the help of javascript in your html file to display the output. Key Concepts of WebAssembly The Key concepts are as explained below − Module A module is an object that is compiled by the browser to executable machine code. A module is said to be stateless and it can be shared between windows and web workers. Memory Memory in WebAssembly, is an arraybuffer that holds the data. You can allocate memory by using the Javascript api WebAssembly.memory(). Table Table in WebAssembly is a typed array that is, outside WebAssembly memory and mostly has a reference to functions. It stores the memory address of the functions. Instance Instance is an object that will have, all the exported functions that can be called from javascript to execute inside the browser. WebAssembly – WASM WebAssembly is also called wasm, which is an improvement to Javascript. It is designed to run inside browsers just like javascript and also
WebAssembly – Text Format
WebAssembly – Text Format ”; Previous Next WebAssembly has the code in a binary format called WASM. You can also get the text format in WebAssembly and it is called WAT (WebAssembly Text format). As a developer you are not supposed to write code in WebAssembly, instead, you have to compile high-level languages like C, C++ and Rust to WebAssembly. WAT Code Let us write WAT code stepwise. Step 1 − The starting point in a WAT is to declare the module. (module) Step 2 − Let us now, add some functionality to it in the form of function. The function is declared as shown below − (func <parameters/result> <local variables> <function body>) The function starts with func keyword which is followed by parameters or result. Parameters/Result The parameters and the return value as a result. The parameters can have the following type supported by wasm − i32: 32-bit integer i64: 64-bit integer f32: 32-bit float f64: 64-bit float The params for the functions are written as given below − (param i32) (param i64) (param f32) (param f64) The result will be written as follows − (result i32) (result i64) (result f32) (result f64) The function with parameters and return value will be defined as follows − (func (param i32) (param i32) (result i64) <function body>) Local Variables The local variables are those that you need in your function. A local value to the function will be defined as follows − (func (param i32) (param i32) (local i32) (result i64) <function body>) Function Body Function body is the logic to be performed. The final program will look like this − (module (func (param i32) (param i32) (local i32) (result i64) <function body>) ) Step 3 − To read and set parameters and local variables. To read the parameters and local variables, make use of get_local and set_local command. Example (module (func (param i32) (param i32) (local i32) (result i64) get_local 0 get_local 1 get_local 2 ) ) As per the function signature, get_local 0 will give the param i32 get_local 1 will give the next parameter param i32 get_local 2 will give local value i32 Instead of referring to the parameters and locals using numeric values like 0,1,2, you can also use the name before the parameters, prefixing the name with a dollar sign. The following example shows, how to use the name with parameters and locals. Example (module (func (param $a i32) (param $b i32) (local $c i32) (result i64) get_local $a get_local $b get_local $c ) ) Step 4 − Instruction in Function body and execution. The execution in wasm follows the stack strategy. The instructions executed are sent one by one on the stack. For example, the instruction get_local $a will push the value, it reads on the stack. The instruction like i32.add that will add the will pop the elements from the stack. (func (param $a i32) (param $b i32) get_local $a get_local $b i32.add ) The instruction for i32.add is ($a+$b). The final value of i32.add, will be pushed on the stack and that will be assigned to the result. If the function signature has a result declared, there should be one value in the stack at the end of the execution. If there is no result param, the stack has to be empty at the end. So, the final code along with function body will be as follows − (module (func (param $a i32) (param $b i32) (result i32) get_local $a get_local $b i32.add ) ) Step 5 − Making call to the function. The final code with the function body is as shown in step 4. Now, to call the function, we need to export it. To export the function, it can be done with index values like 0,1, but, we can also give names. The name will be prefixed by $ and it will be added after the func keyword. Example (module (func $add (param $a i32) (param $b i32) (result i32) get_local $a get_local $b i32.add ) ) The function $add has to be exported, using export keyword as shown below − (module (func $add (param $a i32) (param $b i32) (result i32) get_local $a get_local $b i32.add ) (export “add” (func $add)) ) To test the above code in the browser, you will have to convert it into binary form (.wasm). Refer to the next chapter that shows how to convert .WAT to .WASM. Print Page Previous Next Advertisements ”;
WebAssembly – Convert WAT to WASM ”; Previous Next In the previous chapter, we have seen how to write code in .wat i.e., WebAssembly text format. The WebAssembly text format will not directly work inside the browser and you need to convert it into binary format i.e., WASM to work inside browser. WAT to WASM Let us convert .WAT to .WASM. The code we are going to use is as follows − (module (func $add (param $a i32) (param $b i32) (result i32) get_local $a get_local $b i32.add ) (export “add” (func $add)) ) Now, go to WebAssembly Studio, which is available at https://webassembly.studio/. You should see something like this, when you hit the link − Click on Empty Wat project and click on Create button at the bottom. It will take you to an empty project as shown below − Click on main.wat and replace the existing code with yours and click on the save button. Once saved, click on the build to convert to .wasm − If the build is successful you should see .wasm file created as shown below − Down the main.wasm file and use it inside your .html file to see the output as shown below. For Example − add.html <!doctype html> <html> <head> <meta charset=”utf-8″> <title>WebAssembly Add Function</title> </head> <body> <script> let sum; fetch(“main.wasm”) .then(bytes => bytes.arrayBuffer()) .then(mod => WebAssembly.compile(mod)) .then(module => { return new WebAssembly.Instance(module) }) .then(instance => { sum = instance.exports.add(10,40); console.log(“The sum of 10 and 40 = ” +sum); }); </script> </body> </html> The function add is exported as shown in the code. The params passed are 2 integer values 10 and 40 and it returns the sum of it. Output The output is displayed in the browser. Print Page Previous Next Advertisements ”;
WebAssembly – Working with Rust ”; Previous Next To get RUST compile code we will make use of WebAssembly.studio tool. Go to WebAssembly.studio which is available at Go to https://webassembly.studio/ and it will display you screen as shown below − Click on Empty Rust Project. Once done you will get three files in src/ folder − Open the file main.rs and change the code of your choice. I am adding following function that will add two given numbers − fn add_ints(lhs: i32, rhs: i32) -> i32 { lhs+rhs } The code available in main.rs is as follows − #[no_mangle] pub extern “C” fn add_one(x: i32) -> i32 { x + 1 } Replace the fn add_one with yours as shown below − #[no_mangle] pub extern “C” fn add_ints(lhs: i32, rhs: i32) -> i32 { lhs+rhs } In main.js, change the function name from add_one to add_ints fetch(”../out/main.wasm”).then( response => response.arrayBuffer() ).then(bytes => WebAssembly.instantiate(bytes)).then(results => { instance = results.instance; document.getElementById(“container”).textContent = instance.exports.add_one(41); }).catch(console.error); Replace instance.exports.add_one to instance.exports.add_ints(100,100) fetch(”../out/main.wasm”).then( response => response.arrayBuffer() ).then(bytes => WebAssembly.instantiate(bytes)).then(results => { instance = results.instance; document.getElementById(“container”).textContent = instance.exports.add_ints(100,100) }).catch(console.error); Click on the build button available on webassembly.studio UI to build the code. Once the build is done, click on Run button available on UI, to see the output − We get the output as 200, as we passed instance.exports.add_ints(100,100). Similarly, you can write a different program for rust and get it compiled in webassembly.studio. Print Page Previous Next Advertisements ”;
WebAssembly – Working with C++ ”; Previous Next In this chapter, we are going to compile a simple C++ program to javascript and execute the same in the browser. Example C++ Program – Reversing a given number. #include <iostream> int reversenumber(int n) { int reverse=0, rem; while(n!=0) { rem=n%10; reverse=reverse*10+rem; n/=10; } return reverse; } We have done the installation of emsdk in folder wa/. In same folder, create another folder cprog/ and save above code as reverse.cpp. We have already installed emsdk in the previous chapter. Here, we are going to make use of emsdk to compile the above c code. Compile test.c in your command prompt as shown below − emcc reverse.cpp -s STANDALONE_WASM –o reverse.wasm emcc command takes care of compiling the code as well as give you the .wasm code. Example − reversenumber.html <!doctype html> <html> <head> <meta charset=”utf-8″> <title>WebAssembly Reverse Number</title> <style> div { font-size : 30px; text-align : center; color:orange; } </style> </head> <body> <div id=”textcontent”></div> <script> let reverse; fetch(“reverse.wasm”) .then(bytes => bytes.arrayBuffer()) .then(mod => WebAssembly.compile(mod)) .then(module => {return new WebAssembly.Instance(module) }) .then(instance => { console.log(instance); reverse = instance.exports._Z13reversenumberi(1439898); console.log(“The reverse of 1439898 = ” +reverse); document.getElementById(“textcontent”) .innerHTML = “The reverse of 1439898 = ” +reverse; }); </script> </body> </html> Output The output is as follows − Print Page Previous Next Advertisements ”;
WebAssembly – Dynamic Linking ”; Previous Next Dynamic linking is the process in which two or more modules will be linked together during runtime. To demonstrate how dynamic linking works, we will use C program and compile it to wasm using Ecmascript sdk. So here we have − test1.c int test1(){ return 100; } test2.c int test2(){ return 200; } main.c #include <stdio.h> int test1(); int test2(); int main() { int result = test1() + test2(); return result; } In main.c code, it makes use of test1() and test2(), which are defined inside test1.c and test2.c. Let us check how to link these modules in WebAssembly. The command to compile the above code is as follows: make use of SIDE_MODULE =1 for dynamic linking as shown in the command. emcc test1.c test2.c main.c -s SIDE_MODULE=1 -o maintest.wasm Using WasmtoWat, which is available at https://webassembly.github.io/wabt/demo/wasm2wat/, will get the WebAssembly text format of maintest.wasm. (module (type $t0 (func (result i32))) (type $t1 (func)) (type $t2 (func (param i32))) (type $t3 (func (param i32 i32) (result i32))) (import “env” “stackSave” (func $env.stackSave (type $t0))) (import “env” “stackRestore” (func $env.stackRestore (type $t2))) (import “env” “__memory_base” (global $env.__memory_base i32)) (import “env” “__table_base” (global $env.__table_base i32)) (import “env” “memory” (memory $env.memory 0)) (import “env” “table” (table $env.table 0 funcref)) (func $f2 (type $t1) (call $__wasm_apply_relocs) ) (func $__wasm_apply_relocs (export “__wasm_apply_relocs”) (type $t1)) (func $test1 (export “test1”) (type $t0) (result i32) (local $l0 i32) (local.set $l0 (i32.const 100) ) (return (local.get $l0) ) ) (func $test2 (export “test2”) (type $t0) (result i32) (local $l0 i32) (local.set $l0 (i32.const 200)) (return (local.get $l0) ) ) (func $__original_main (export “__original_main”) (type $t0) (result i32) (local $l0 i32) (local $l1 i32) (local $l2 i32) (local $l3 i32) (local $l4 i32) (local $l5 i32) (local $l6 i32) (local $l7 i32) (local $l8 i32) (local $l9 i32) (local.set $l0(call $env.stackSave)) (local.set $l1 (i32.const 16)) (local.set $l2 (i32.sub (local.get $l0) (local.get $l1))) (call $env.stackRestore (local.get $l2) ) (local.set $l3(i32.const 0)) (i32.store offset=12 (local.get $l2) (local.get $l3)) (local.set $l4 (call $test1)) (local.set $l5 (call $test2)) (local.set $l6 (i32.add (local.get $l4) (local.get $l5))) (i32.store offset=8 (local.get $l2) (local.get $l6)) (local.set $l7 (i32.load offset=8 (local.get $l2))) (local.set $l8 (i32.const 16)) (local.set $l9 (i32.add (local.get $l2) (local.get $l8))) (call $env.stackRestore (local.get $l9)) (return(local.get $l7)) ) (func $main (export “main”) (type $t3) (param $p0 i32) (param $p1 i32) (result i32) (local $l2 i32) (local.set $l2 (call $__original_main)) (return (local.get $l2)) ) (func $__post_instantiate (export “__post_instantiate”) (type $t1) (call $f2)) (global $__dso_handle (export “__dso_handle”) i32 (i32.const 0)) ) The WebAssembly text format has some imports defined as shown below − (import “env” “stackSave” (func $env.stackSave (type $t0))) (import “env” “stackRestore” (func $env.stackRestore (type $t2))) (import “env” “__memory_base” (global $env.__memory_base i32)) (import “env” “__table_base” (global $env.__table_base i32)) (import “env” “memory” (memory $env.memory 0)) (import “env” “table” (table $env.table 0 funcref)) This is added while compiling code by emcc(emscripten sdk) and it deals with memory management in WebAssembly. Working with Imports and Exports Now to see the output, we will have to define the imports that you can see in the .wat code − (import “env” “stackSave” (func $env.stackSave (type $t0))) (import “env” “stackRestore” (func $env.stackRestore (type $t2))) (import “env” “__memory_base” (global $env.__memory_base i32)) (import “env” “__table_base” (global $env.__table_base i32)) (import “env” “memory” (memory $env.memory 0)) (import “env” “table” (table $env.table 0 funcref)) The above terms are explained as follows − env.stackSave − It is used for stack management, a functionality that is provided by the emscripten compiled code. env.stackRestore − It is used for stack management, a functionality that is provided by the emscripten compiled code. env.__memory_base − It is an immutable i32 global offset that is, used in env.memory and reserved for the wasm module. The module can use this global in the initializer of its data segments, so that, they are loaded at the correct address. env.__table_base − It is an immutable i32 global offset that is, used in env.table and reserved for the wasm module. The module can use this global in the initializer of its table element segments, so that, they are loaded at the correct offset. env.memory − This will have the memory details that are required to be shared between the wasm modules. env.table − This will have the table details that are required to be shared between the wasm modules. The imports have to be defined in javascript as follows − var wasmMemory = new WebAssembly.Memory({”initial”: 256,”maximum”: 65536}); const importObj = { env: { stackSave: n => 2, stackRestore: n => 3, //abortStackOverflow: () => { throw new Error(”overflow”); }, table: new WebAssembly.Table({ initial: 0, maximum: 65536, element: ”anyfunc” }), __table_base: 0, memory: wasmMemory, __memory_base: 256 } }; Example Following is the javascript code that makes use of the importObj inside WebAssembly.instantiate. <!DOCTYPE html> <html> <head> <meta charset=”UTF-8″> </head> <body> <script> var wasmMemory = new WebAssembly.Memory({”initial”: 256,”maximum”: 65536}); const importObj = { env: { stackSave: n => 2, stackRestore: n => 3, //abortStackOverflow: () => { throw new Error(”overflow”); }, table: new WebAssembly.Table({ initial: 0, maximum: 65536, element: ”anyfunc” }), __table_base: 0, memory: wasmMemory, __memory_base: 256 } }; fetch(“maintest.wasm”) .then(bytes => bytes.arrayBuffer()) .then( module => WebAssembly.instantiate(module, importObj) ) .then(finalcode => { console.log(finalcode); console.log(WebAssembly.Module.imports(finalcode.module)); console.log(finalcode.instance.exports.test1()); console.log(finalcode.instance.exports.test2()); console.log(finalcode.instance.exports.main()); }); </script> </body> </html> Output The output is as follows − Print Page Previous Next Advertisements ”;
WebAssembly – Javascript
WebAssembly – JavaScript ”; Previous Next This chapter will list out the comparison between WebAssembly and Javascript. Javascript is a language, that we have used a lot inside the browser. Now, with WebAssembly release, we can also use WebAssembly inside the browser. The reason for WebAssembly to come into existence is not to replace javascript, but to take care of certain things, that are difficult to handle with javascript. For example It is difficult to get the tasks such as Image recognition, CAD applications, Live video augmentation, VR and augmented reality, Music applications, Scientific visualization and simulation, Games, Image / video editing etc. to be done with javascript. Using high level languages like C/C++, Rust, which now can be compiled to WebAssembly, it is easy to get the task mentioned above to be done. WebAssembly generates a binary code that is easy to execute inside the browser. So here, is the list of comparison done between Javascript and WebAssembly. Parameters Javascript WebAssembly Coding You can easily write code in Javascript. The code written is human readable and saved as .js. When used inside the browser you need to use a <script> tag. The code can be written in text format in WebAssembly and it is saved as .wat. It is difficult to write the code in .wat format. It is best to compile the code from some other high level language instead of writing from start in .wat. You cannot execute the .wat file inside the browser and has to convert to .wasm using the compilers or online tools available. Execution The code written in javascript when used inside the browser has to be downloaded, parsed, compiled and optimized. We have WebAssembly code in .wasm already compiled and in binary format. Memory Management Javascript assigns memory when, variables are created and the memory is released when not used and are added to garbage collection. Memory in WebAssembly is an arraybuffer that holds the data. You can allocate memory by using the Javascript API WebAssembly.memory(). WebAssembly memory is stored in an array format i.e. a flat memory model that is easy to understand and perform the execution. The disadvantage of memory model in WebAssembly is − Complex calculation takes time. Webassembly does not support garbage collection that does not allow reuse of the memory and the memory is wasted. Load Time & Performance In case of javascript, when called inside the browser, the javascript file has to be downloaded, and parsed. Later, the parser converts the source code to bytecode that the javascript engine executes the code in the browser. The Javascript engine is very powerful and hence, the load time and performance of javascript is very fast in comparison to WebAssembly. A most important goal of WebAssembly is to be faster than JavaScript.Wasm code generated from high-level languages is smaller in size and hence, the load time is faster. But, languages like GO, when compiled to wasm produce a big file size for a small piece of code. WebAssembly is designed in such a way that it is faster in compilation, and can run across all the major browsers. WebAssembly still has to add lots of improvements in terms of performance in comparison to javascript. Debugging Javascript is human-readable and can be debugged easily. Adding breakpoints to your javascript code inside the browser allows you to easily debug the code. WebAssembly provides the code in text format, that is readable but, still very difficult to debug. Firefox does allow you to view the wasm code in .wat format inside the browser. You cannot add breakpoints in .wat and that is something that will be available in the future. Browser Support Javascript works well in all browsers. All major web browsers have support for WebAssembly. Print Page Previous Next Advertisements ”;
WebAssembly – Validation
WebAssembly – Validation ”; Previous Next In this chapter, we are going to discuss the webassembly.validate() function that will validate the .wasm output. The .wasm is available when we compile C, C++ or rust code. You can make use of the following tools to get the wasm code. Wasm Fiddler,which is available at https://wasmfiddle.com/ WebAssembly Explorer, which is available at https://mbebenita.github.io/WasmExplorer/. Syntax The syntax is as given below − WebAssembly.validate(bufferSource); Parameters bufferSource − The bufferSource has the binary code that comes from either C, C++ or Rust program. It is in the form of typedarray or ArrayBuffer. Return Value The function will return true if the .wasm code is valid and false if not. Let us try one example. Go to Wasm fiddler, which is available at https://wasmfiddle.com/, enter C code of your choice and down the wasm code. The block marked in red is the C code. Click on the Build button at the center to execute the code. Click on the Wasm , button to download the .wasm code. Save the .wasm at your end and let us use the same for validating. Example For Example: validate.html <!doctype html> <html> <head> <meta charset=”utf-8″> <title>Testing WASM validate()</title> </head> <body> <script> fetch(”program.wasm”).then(res => res.arrayBuffer() ).then(function(testbytes) { var valid = WebAssembly.validate(testbytes); if (valid) { console.log(“Valid Wasm Bytes!”); } else { console.log(“Invalid Wasm Code!”); } }); </script> </body> </html> I have hosted the above .html file in wamp server along with the download .wasm file. Here, is the output when you test it in the browser. Output The output is the mentioned below − Print Page Previous Next Advertisements ”;
WebAssembly – Introduction
WebAssembly – Introduction ”; Previous Next WebAssembly is also called WASM which was first introduced in the year 2017. The big technology companies behind the origin of WebAssembly are Google, Apple, Microsoft, Mozilla and W3C. The buzz is that WebAssembly is going to replace Javascript because of its faster execution, but that is not the case. WebAssembly and Javascript are meant to work together towards solving the complex issues. Need for WebAssembly So far, we have only Javascript that can work successfully inside the browser. There are very heavy tasks that are difficult to carry out in the browsers using javascript. To name a few they are Image recognition, Computer-Aided Design (CAD) applications, Live video augmentation, VR and augmented reality, Music applications, Scientific visualization and simulation, Games, Image / video editing etc. WebAssembly is a new language with binary instruction that can load and execute faster. The task stated above, can be easily done in high level languages like C, C++, Rust etc. We need a way that, the code we have in C, C++, Rust can be compiled and can use it in web browsers. The same is achievable using WebAssembly. When the WebAssembly code is loaded inside the browser. Then, the browser takes care of converting into machine format that can be understood by the processors. For javascript the code has to be downloaded, parsed and converted to machine format. A lot of time goes into it and for heavy tasks like, we mentioned earlier can be very slow. Working of WebAssembly High level languages like C, C++ and Rust are compiled into binary format, that is, .wasm and text format .wat. The source code written in C, C++ and Rust is compiled to .wasm using a compiler. You can make use of the Emscripten SDK for compiling C/C++ to .wasm. The flow is as follows − C/C++ code can be compiled to .wasm using Emscripten SDK. Later, the .wasm code can be used with the help of javascript in your html file to display the output. Key Concepts of WebAssembly The Key concepts are as explained below − Module A module is an object that is compiled by the browser to executable machine code. A module is said to be stateless and it can be shared between windows and web workers. Memory Memory in WebAssembly, is an arraybuffer that holds the data. You can allocate memory by using the Javascript api WebAssembly.memory(). Table Table in WebAssembly is a typed array that is, outside WebAssembly memory and mostly has a reference to functions. It stores the memory address of the functions. Instance Instance is an object that will have, all the exported functions that can be called from javascript to execute inside the browser. Print Page Previous Next Advertisements ”;