DSA using C – Tree

DSA using C – Tree ”; Previous Next Overview Tree represents nodes connected by edges. We”ll going to discuss binary tree or binary search tree specifically. Binary Tree is a special datastructure used for data storage purposes. A binary tree has a special condition that each node can have two children at maximum. A binary tree have benefits of both an ordered array and a linked list as search is as quick as in sorted array and insertion or deletion operation are as fast as in linked list. Terms Following are important terms with respect to tree. Path − Path refers to sequence of nodes along the edges of a tree. Root − Node at the top of the tree is called root. There is only one root per tree and one path from root node to any node. Parent − Any node except root node has one edge upward to a node called parent. Child − Node below a given node connected by its edge downward is called its child node. Leaf − Node which does not have any child node is called leaf node. Subtree − Subtree represents descendents of a node. Visiting − Visiting refers to checking value of a node when control is on the node. Traversing − Traversing means passing through nodes in a specific order. Levels − Level of a node represents the generation of a node. If root node is at level 0, then its next child node is at level 1, its grandchild is at level 2 and so on. keys − Key represents a value of a node based on which a search operation is to be carried out for a node. Binary Search tree exibits a special behaviour. A node”s left child must have value less than its parent”s value and node”s right child must have value greater than it”s parent value. Binary Search Tree Representation We”re going to implement tree using node object and connecting them through references. Basic Operations Following are basic primary operations of a tree which are following. Search − search an element in a tree. Insert − insert an element in a tree. Preorder Traversal − traverse a tree in a preorder manner. Inorder Traversal − traverse a tree in an inorder manner. Postorder Traversal − traverse a tree in a postorder manner. Node Define a node having some data, references to its left and right child nodes. struct node { int data; struct node *leftChild; struct node *rightChild; }; Search Operation Whenever an element is to be search. Start search from root node then if data is less than key value, search element in left subtree otherwise search element in right subtree. Follow the same algorithm for each node. struct node* search(int data){ struct node *current = root; printf(“Visiting elements: “); while(current->data != data){ if(current != NULL) printf(“%d “,current->data); //go to left tree if(current->data > data){ current = current->leftChild; }//else go to right tree else{ current = current->rightChild; } //not found if(current == NULL){ return NULL; } } return current; } Insert Operation Whenever an element is to be inserted. First locate its proper location. Start search from root node then if data is less than key value, search empty location in left subtree and insert the data. Otherwise search empty location in right subtree and insert the data. void insert(int data){ struct node *tempNode = (struct node*) malloc(sizeof(struct node)); struct node *current; struct node *parent; tempNode->data = data; tempNode->leftChild = NULL; tempNode->rightChild = NULL; //if tree is empty if(root == NULL){ root = tempNode; } else { current = root; parent = NULL; while(1){ parent = current; //go to left of the tree if(data < parent->data){ current = current->leftChild; //insert to the left if(current == NULL){ parent->leftChild = tempNode; return; } }//go to right of the tree else{ current = current->rightChild; //insert to the right if(current == NULL){ parent->rightChild = tempNode; return; } } } } } Preorder Traversal It is a simple three step process. visit root node traverse left subtree traverse right subtree void preOrder(struct node* root){ if(root!=NULL){ printf(“%d “,root->data); preOrder(root->leftChild); preOrder(root->rightChild); } } Inorder Traversal It is a simple three step process. traverse left subtree visit root node traverse right subtree void inOrder(struct node* root){ if(root!=NULL){ inOrder(root->leftChild); printf(“%d “,root->data); inOrder(root->rightChild); } } Postorder Traversal It is a simple three step process. traverse left subtree traverse right subtree visit root node void postOrder(struct node* root){ if(root!=NULL){ postOrder(root->leftChild); postOrder(root->rightChild); printf(“%d “,root->data); } } Example Live Demo #include <stdio.h> #include <string.h> #include <stdlib.h> #include <stdbool.h> struct node { int data; struct node *leftChild; struct node *rightChild; }; struct node *root = NULL; void insert(int data){ struct node *tempNode = (struct node*) malloc(sizeof(struct node)); struct node *current; struct node *parent; tempNode->data = data; tempNode->leftChild = NULL; tempNode->rightChild = NULL; //if tree is empty if(root == NULL){ root = tempNode; } else { current = root; parent = NULL; while(1){ parent = current; //go to left of the tree if(data < parent->data){ current = current->leftChild; //insert to the left if(current == NULL){ parent->leftChild = tempNode; return; } }//go to right of the tree else{ current = current->rightChild; //insert to the right if(current == NULL){ parent->rightChild = tempNode; return; } } } } } struct node* search(int data){ struct node *current = root; printf(“Visiting elements: “); while(current->data != data){ if(current != NULL) printf(“%d “,current->data); //go to left tree if(current->data > data){ current = current->leftChild; }//else go

DSA using C – Quick Guide

DSA using C – Quick Guide ”; Previous Next DSA using C – Overview What is a Data Structure? Data Structure is a way to organized data in such a way that it can be used efficiently. Following terms are foundation terms of a data structure. Interface − Each data structure has an interface. Interface represents the set of operations that a datastructure supports.An interface only provides the list of supported operations, type of parameters they can accept and return type of these operations. Implementation − Implementation provides the internal representation of a data structure. Implementation also provides the definition of the algorithms used in the operations of the data structure. Characteristics of a Data Structure Correctness − Data Structure implementation should implement its interface correctly. Time Complexity − Running time or execution time of operations of data structure must be as small as possible. Space Complexity − Memory usage of a data structure operation should be as little as possible. Need for Data Structure As applications are getting complex and data rich, there are three common problems applications face now-a-days. Data Search − Consider an inventory of 1 million(106) items of a store. If application is to search an item. It has to search item in 1 million(106) items every time slowing down the search. As data grows, search will become slower. Processor speed − Processor speed although being very high, falls limited if data grows to billion records. Multiple requests − As thousands of users can search data simultaneously on a web server,even very fast server fails while searching the data. To solve above problems, data structures come to rescue. Data can be organized in a data structure in such a way that all items may not be required to be search and required data can be searched almost instantly. Execution Time Cases There are three cases which are usual used to compare various data structure”s execution time in relative manner. Worst Case − This is the scenario where a particular data structure operation takes maximum time it can take. If a operation”s worst case time is ƒ(n) then this operation will not take time more than ƒ(n) time where ƒ(n) represents function of n. Average Case − This is the scenario depicting the average execution time of an operation of a data structure. If a operation takes ƒ(n) time in execution then m operations will take mƒ(n) time. Best Case − This is the scenario depicting the least possible execution time of an operation of a data structure. If a operation takes ƒ(n) time in execution then actual operation may take time as random number which would be maximum as ƒ(n). DSA using C – Environment Setup Local Environment Setup If you are still willing to set up your environment for C programming language, you need the following two softwares available on your computer, (a) Text Editor and (b) The C Compiler. Text Editor This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi. Name and version of text editor can vary on different operating systems. For example, Notepad will be used on Windows, and vim or vi can be used on windows as well as Linux or UNIX. The files you create with your editor are called source files and contain program source code. The source files for C programs are typically named with the extension “.c“. Before starting your programming, make sure you have one text editor in place and you have enough experience to write a computer program, save it in a file, compile it and finally execute it. The C Compiler The source code written in source file is the human readable source for your program. It needs to be “compiled”, to turn into machine language so that your CPU can actually execute the program as per instructions given. This C programming language compiler will be used to compile your source code into final executable program. I assume you have basic knowledge about a programming language compiler. Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have respective Operating Systems. Following section guides you on how to install GNU C/C++ compiler on various OS. I”m mentioning C/C++ together because GNU gcc compiler works for both C and C++ programming languages. Installation on UNIX/Linux If you are using Linux or UNIX, then check whether GCC is installed on your system by entering the following command from the command line − $ gcc -v If you have GNU compiler installed on your machine, then it should print a message something as follows − Using built-in specs. Target: i386-redhat-linux Configured with: ../configure –prefix=/usr ……. Thread model: posix gcc version 4.1.2 20080704 (Red Hat 4.1.2-46) If GCC is not installed, then you will have to install it yourself using the detailed instructions available at https://gcc.gnu.org/install/ This tutorial has been written based on Linux and all the given examples have been compiled on Cent OS flavor of Linux system. Installation on Mac OS If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development environment from Apple”s web site and follow the simple installation instructions. Once you have Xcode setup, you will be able to use GNU compiler for C/C++. Xcode is currently available at developer.apple.com/technologies/tools/. Installation on Windows To install GCC at Windows you need to install MinGW. To install MinGW, go to the MinGW homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the MinGW installation program, which should be named MinGW-<version>.exe. While installing MinWG, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW runtime, but you may wish to install more. Add the bin subdirectory of your MinGW installation to your PATH environment variable, so that you can specify these tools on the command line

DSA using C – Concepts

DSA using C – Concepts ”; Previous Next Data Structure is a way to organized data in such a way that it can be used efficiently. Following terms are basic terms of a data structure. Data Definition Data Definition defines a particular data with following characteristics. Atomic − Definition should define a single concept Traceable − Definition should be be able to be mapped to some data element. Accurate − Definition should be unambiguous. Clear and Concise − Definition should be understandable. Data Object Data Object represents an object having a data. Data Type Data type is way to classify various types of data such as integer, string etc. which determines the values that can be used with the corresponding type of data, the type of operations that can be performed on the corresponding type of data. Data type of two types − Built-in Data Type Derived Data Type Built-in Data Type Those data types for which a language has built-in support are known as Built-in Data types. For example, most of the languages provides following built-in data types. Integers Boolean (true, false) Floating (Decimal numbers) Character and Strings Derived Data Type Those data types which are implementation independent as they can be implemented in one or other way are known as derived data types. These data types are normally built by combination of primary or built-in data types and associated operations on them. For example − List Array Stack Queue Print Page Previous Next Advertisements ”;

DSA using C – Heap

DSA using C – Heap ”; Previous Next Overview Heap represents a special tree based data structure used to represent priority queue or for heap sort. We”ll going to discuss binary heap tree specifically. Binary heap tree can be classified as a binary tree with two constraints − Completeness − Binary heap tree is a complete binary tree except the last level which may not have all elements but elements from left to right should be filled in. Heapness − All parent nodes should be greater or smaller to their children. If parent node is to be greater than its child then it is called Max heap otherwise it is called Min heap. Max heap is used for heap sort and Min heap is used for priority queue. We”re considering Min Heap and will use array implementation for the same. Basic Operations Following are basic primary operations of a Min heap which are following. Insert − insert an element in a heap. Get Minimum − get minimum element from the heap. Remove Minimum − remove the minimum element from the heap Insert Operation Whenever an element is to be inserted. Insert element at the end of the array. Increase the size of heap by 1. Heap up the element while heap property is broken. Compare element with parent”s value and swap them if required. void insert(int value) { size++; intArray[size – 1] = value; heapUp(size – 1); } void heapUp(int nodeIndex){ int parentIndex, tmp; if (nodeIndex != 0) { parentIndex = getParentIndex(nodeIndex); if (intArray[parentIndex] > intArray[nodeIndex]) { tmp = intArray[parentIndex]; intArray[parentIndex] = intArray[nodeIndex]; intArray[nodeIndex] = tmp; heapUp(parentIndex); } } } Get Minimum Get the first element of the array implementing the heap being root. int getMinimum(){ return intArray[0]; } Remove Minimum Whenever an element is to be removed. Get the last element of the array and reduce size of heap by 1. Heap down the element while heap property is broken. Compare element with children”s value and swap them if required. void removeMin() { intArray[0] = intArray[size – 1]; size–; if (size > 0) heapDown(0); } void heapDown(int nodeIndex){ int leftChildIndex, rightChildIndex, minIndex, tmp; leftChildIndex = getLeftChildIndex(nodeIndex); rightChildIndex = getRightChildIndex(nodeIndex); if (rightChildIndex >= size) { if (leftChildIndex >= size) return; else minIndex = leftChildIndex; } else { if (intArray[leftChildIndex] <= intArray[rightChildIndex]) minIndex = leftChildIndex; else minIndex = rightChildIndex; } if (intArray[nodeIndex] > intArray[minIndex]) { tmp = intArray[minIndex]; intArray[minIndex] = intArray[nodeIndex]; intArray[nodeIndex] = tmp; heapDown(minIndex); } } Example Live Demo #include <stdio.h> #include <string.h> #include <stdlib.h> #include <stdbool.h> int intArray[10]; int size; bool isEmpty(){ return size == 0; } int getMinimum(){ return intArray[0]; } int getLeftChildIndex(int nodeIndex){ return 2*nodeIndex +1; } int getRightChildIndex(int nodeIndex){ return 2*nodeIndex +2; } int getParentIndex(int nodeIndex){ return (nodeIndex -1)/2; } bool isFull(){ return size == 10; } /** * Heap up the new element,until heap property is broken. * Steps: * 1. Compare node”s value with parent”s value. * 2. Swap them, If they are in wrong order. * */ void heapUp(int nodeIndex){ int parentIndex, tmp; if (nodeIndex != 0) { parentIndex = getParentIndex(nodeIndex); if (intArray[parentIndex] > intArray[nodeIndex]) { tmp = intArray[parentIndex]; intArray[parentIndex] = intArray[nodeIndex]; intArray[nodeIndex] = tmp; heapUp(parentIndex); } } } /** * Heap down the root element being least in value,until heap property is broken. * Steps: * 1.If current node has no children, done. * 2.If current node has one children and heap property is broken, * 3.Swap the current node and child node and heap down. * 4.If current node has one children and heap property is broken, find smaller one * 5.Swap the current node and child node and heap down. * */ void heapDown(int nodeIndex){ int leftChildIndex, rightChildIndex, minIndex, tmp; leftChildIndex = getLeftChildIndex(nodeIndex); rightChildIndex = getRightChildIndex(nodeIndex); if (rightChildIndex >= size) { if (leftChildIndex >= size) return; else minIndex = leftChildIndex; } else { if (intArray[leftChildIndex] <= intArray[rightChildIndex]) minIndex = leftChildIndex; else minIndex = rightChildIndex; } if (intArray[nodeIndex] > intArray[minIndex]) { tmp = intArray[minIndex]; intArray[minIndex] = intArray[nodeIndex]; intArray[nodeIndex] = tmp; heapDown(minIndex); } } void insert(int value) { size++; intArray[size – 1] = value; heapUp(size – 1); } void removeMin() { intArray[0] = intArray[size – 1]; size–; if (size > 0) heapDown(0); } main() { /* 5 //Level 0 * */ insert(5); /* 1 //Level 0 * | * 5—| //Level 1 */ insert(1); /* 1 //Level 0 * | * 5—|—3 //Level 1 */ insert(3); /* 1 //Level 0 * | * 5—|—3 //Level 1 * | * 8–| //Level 2 */ insert(8); /* 1 //Level 0 * | * 5—|—3 //Level 1 * | * 8–|–9 //Level 2 */ insert(9); /* 1 //Level 0 * | * 5—|—3 //Level 1 * | | * 8–|–9 6–| //Level 2 */ insert(6); /* 1 //Level 0 * | * 5—|—2 //Level 1 * | | * 8–|–9 6–|–3 //Level 2 */ insert(2); printf(“%d”, getMinimum()); removeMin(); /* 2 //Level 0 * | * 5—|—3 //Level 1 * | | * 8–|–9 6–| //Level 2 */ printf(“n%d”, getMinimum()); } If we compile and run the above program then it would produce following result − 1 2 Print Page Previous Next Advertisements ”;

DSA using C – Environment

DSA using C – Environment Setup ”; Previous Next Local Environment Setup If you are still willing to set up your environment for C programming language, you need the following two softwares available on your computer, (a) Text Editor and (b) The C Compiler. Text Editor This will be used to type your program. Examples of few editors include Windows Notepad, OS Edit command, Brief, Epsilon, EMACS, and vim or vi. Name and version of text editor can vary on different operating systems. For example, Notepad will be used on Windows, and vim or vi can be used on windows as well as Linux or UNIX. The files you create with your editor are called source files and contain program source code. The source files for C programs are typically named with the extension “.c“. Before starting your programming, make sure you have one text editor in place and you have enough experience to write a computer program, save it in a file, compile it and finally execute it. The C Compiler The source code written in source file is the human readable source for your program. It needs to be “compiled”, to turn into machine language so that your CPU can actually execute the program as per instructions given. This C programming language compiler will be used to compile your source code into final executable program. I assume you have basic knowledge about a programming language compiler. Most frequently used and free available compiler is GNU C/C++ compiler, otherwise you can have compilers either from HP or Solaris if you have respective Operating Systems. Following section guides you on how to install GNU C/C++ compiler on various OS. I”m mentioning C/C++ together because GNU gcc compiler works for both C and C++ programming languages. Installation on UNIX/Linux If you are using Linux or UNIX, then check whether GCC is installed on your system by entering the following command from the command line − $ gcc -v If you have GNU compiler installed on your machine, then it should print a message something as follows − Using built-in specs. Target: i386-redhat-linux Configured with: ../configure –prefix=/usr ……. Thread model: posix gcc version 4.1.2 20080704 (Red Hat 4.1.2-46) If GCC is not installed, then you will have to install it yourself using the detailed instructions available at https://gcc.gnu.org/install/ This tutorial has been written based on Linux and all the given examples have been compiled on Cent OS flavor of Linux system. Installation on Mac OS If you use Mac OS X, the easiest way to obtain GCC is to download the Xcode development environment from Apple”s web site and follow the simple installation instructions. Once you have Xcode setup, you will be able to use GNU compiler for C/C++. Xcode is currently available at developer.apple.com/technologies/tools/. Installation on Windows To install GCC at Windows you need to install MinGW. To install MinGW, go to the MinGW homepage, www.mingw.org, and follow the link to the MinGW download page. Download the latest version of the MinGW installation program, which should be named MinGW-<version>.exe. While installing MinWG, at a minimum, you must install gcc-core, gcc-g++, binutils, and the MinGW runtime, but you may wish to install more. Add the bin subdirectory of your MinGW installation to your PATH environment variable, so that you can specify these tools on the command line by their simple names. When the installation is complete, you will be able to run gcc, g++, ar, ranlib, dlltool, and several other GNU tools from the Windows command line. Print Page Previous Next Advertisements ”;

DSA using C – Discussion

Discuss DSA using C ”; Previous Next Data Structures are the programmatic way of storing data so that data can be used efficiently. Almost every enterprise application uses various types of data structures in one or other way. This tutorial will give you great understanding on Data Structures concepts needed to understand the complexity of enterprise level applications and need of algorithms, data structures. Print Page Previous Next Advertisements ”;

DSA using C – Array

DSA using C – Arrays ”; Previous Next Overview Array is a container which can hold fix number of items and these items should be of same type. Most of the datastructure make use of array to implement their algorithms. Following are important terms to understand the concepts of Array. Element − Each item stored in an array is called an element. Index − Each location of an element in an array has a numerical index which is used to identify the element. Array Representation As per above shown illustration, following are the important points to be considered. Index starts with 0. Array length is 8 which means it can store 8 elements. Each element can be accessed via its index. For example, we can fetch element at index 6 as 9. Basic Operations Following are the basic operations supported by an array. Insertion − add an element at given index. Deletion − delete an element at given index. Search − search an element using given index or by value. Update − update an element at given index. In C, when an array is initialized with size, then it assigns defaults values to its elements in following order. Sr.No Data Type Default Value 1 bool false 2 char 0 3 int 0 4 float 0.0 5 double 0.0f 6 void 7 wchar_t 0 Example Live Demo #include <stdio.h> #include <string.h> static void display(int intArray[], int length){ int i=0; printf(“Array : [“); for(i = 0; i < length; i++) { /* display value of element at index i. */ printf(” %d “, intArray[i]); } printf(” ]n “); } int main() { int i = 0; /* Declare an array */ int intArray[8]; // initialize elements of array n to 0 for ( i = 0; i < 8; i++ ) { intArray[ i ] = 0; // set elements to default value of 0; } printf(“Array with default data.”); /* Display elements of an array.*/ display(intArray,8); /* Operation : Insertion Add elements in the array */ for(i = 0; i < 8; i++) { /* place value of i at index i. */ printf(“Adding %d at index %dn”,i,i); intArray[i] = i; } printf(“n”); printf(“Array after adding data. “); display(intArray,8); /* Operation : Insertion Element at any location can be updated directly */ int index = 5; intArray[index] = 10; printf(“Array after updating element at index %d.n”,index); display(intArray,8); /* Operation : Search using index Search an element using index.*/ printf(“Data at index %d:%dn” ,index,intArray[index]); /* Operation : Search using value Search an element using value.*/ int value = 4; for(i = 0; i < 8; i++) { if(intArray[i] == value ){ printf(“value %d Found at index %d n”, intArray[i],i); break; } } return 0; } Output If we compile and run the above program then it would produce following output − Array with default data.Array : [ 0 0 0 0 0 0 0 0 ] Adding 0 at index 0 Adding 1 at index 1 Adding 2 at index 2 Adding 3 at index 3 Adding 4 at index 4 Adding 5 at index 5 Adding 6 at index 6 Adding 7 at index 7 Array after adding data. Array : [ 0 1 2 3 4 5 6 7 ] Array after updating element at index 5. Array : [ 0 1 2 3 4 10 6 7 ] Data at index 5: 10 4 Found at index 4 Print Page Previous Next Advertisements ”;

DSA using C – Hash Table

DSA using C – Hash Table ”; Previous Next Overview HashTable is a datastructure in which insertion and search operations are very fast irrespective of size of the hashtable. It is nearly a constant or O(1). Hash Table uses array as a storage medium and uses hash technique to generate index where an element is to be inserted or to be located from. Hashing Hashing is a technique to convert a range of key values into a range of indexes of an array. We”re going to use modulo operator to get a range of key values. Consider an example of hashtable of size 20, and following items are to be stored. Item are in (key,value) format. (1,20) (2,70) (42,80) (4,25) (12,44) (14,32) (17,11) (13,78) (37,98) Sr.No. Key Hash Array Index 1 1 1 % 20 = 1 1 2 2 2 % 20 = 2 2 3 42 42 % 20 = 2 2 4 4 4 % 20 = 4 4 5 12 12 % 20 = 12 12 6 14 14 % 20 = 14 14 7 17 17 % 20 = 17 17 8 13 13 % 20 = 13 13 9 37 37 % 20 = 17 17 Linear Probing As we can see, it may happen that the hashing technique used create already used index of the array. In such case, we can search the next empty location in the array by looking into the next cell until we found an empty cell. This technique is called linear probing. Sr.No. Key Hash Array Index After Linear Probing, Array Index 1 1 1 % 20 = 1 1 1 2 2 2 % 20 = 2 2 2 3 42 42 % 20 = 2 2 3 4 4 4 % 20 = 4 4 4 5 12 12 % 20 = 12 12 12 6 14 14 % 20 = 14 14 14 7 17 17 % 20 = 17 17 17 8 13 13 % 20 = 13 13 13 9 37 37 % 20 = 17 17 18 Basic Operations Following are basic primary operations of a hashtable which are following. Search − search an element in a hashtable. Insert − insert an element in a hashtable. delete − delete an element from a hashtable. DataItem Define a data item having some data, and key based on which search is to be conducted in hashtable. struct DataItem { int data; int key; }; Hash Method Define a hashing method to compute the hash code of the key of the data item. int hashCode(int key){ return key % SIZE; } Search Operation Whenever an element is to be searched. Compute the hash code of the key passed and locate the element using that hashcode as index in the array. Use linear probing to get element ahead if element not found at computed hash code. struct DataItem *search(int key){ //get the hash int hashIndex = hashCode(key); //move in array until an empty while(hashArray[hashIndex] !=NULL){ if(hashArray[hashIndex]->key == key) return hashArray[hashIndex]; //go to next cell ++hashIndex; //wrap around the table hashIndex %= SIZE; } return NULL; } Insert Operation Whenever an element is to be inserted. Compute the hash code of the key passed and locate the index using that hashcode as index in the array. Use linear probing for empty location if an element is found at computed hash code. void insert(int key,int data){ struct DataItem *item = (struct DataItem*) malloc(sizeof(struct DataItem)); item->data = data; item->key = key; //get the hash int hashIndex = hashCode(key); //move in array until an empty or deleted cell while(hashArray[hashIndex] !=NULL && hashArray[hashIndex]->key != -1){ //go to next cell ++hashIndex; //wrap around the table hashIndex %= SIZE; } hashArray[hashIndex] = item; } Delete Operation Whenever an element is to be deleted. Compute the hash code of the key passed and locate the index using that hashcode as index in the array. Use linear probing to get element ahead if an element is not found at computed hash code. When found, store a dummy item there to keep performance of hashtable intact. struct DataItem* delete(struct DataItem* item){ int key = item->key; //get the hash int hashIndex = hashCode(key); //move in array until an empty while(hashArray[hashIndex] !=NULL){ if(hashArray[hashIndex]->key == key){ struct DataItem* temp = hashArray[hashIndex]; //assign a dummy item at deleted position hashArray[hashIndex] = dummyItem; return temp; } //go to next cell ++hashIndex; //wrap around the table hashIndex %= SIZE; } return NULL; } Example Live Demo #include <stdio.h> #include <string.h> #include <stdlib.h> #include <stdbool.h> #define SIZE 20 struct DataItem { int data; int key; }; struct DataItem* hashArray[SIZE]; struct DataItem* dummyItem; struct DataItem* item; int hashCode(int key){ return key % SIZE; } struct

DSA using C – Doubly Linked List

DSA using C – Doubly Linked List ”; Previous Next Overview Doubly Linked List is a variation of Linked list in which navigation is possible in both ways either forward and backward easily as compared to Single Linked List. Following are important terms to understand the concepts of doubly Linked List. Link − Each Link of a linked list can store a data called an element. Next − Each Link of a linked list contain a link to next link called Next. Prev − Each Link of a linked list contain a link to previous link called Prev. LinkedList − A LinkedList contains the connection link to the first Link called First and to the last link called Last. Doubly Linked List Representation As per above shown illustration, following are the important points to be considered. Doubly LinkedList contains an link element called first and last. Each Link carries a data field(s) and a Link Field called next. Each Link is linked with its next link using its next link. Each Link is linked with its previous link using its prev link. Last Link carries a Link as null to mark the end of the list. Basic Operations Following are the basic operations supported by an list. Insertion− add an element at the beginning of the list. Deletion − delete an element at the beginning of the list. Insert Last− add an element in the end of the list. Delete Last − delete an element from the end of the list. Insert After − add an element after an item of the list. Delete − delete an element from the list using key. Display forward − displaying complete list in forward manner. Display backward − displaying complete list in backward manner. Insertion Operation Following code demonstrate insertion operation at beginning in a doubly linked list. //insert link at the first location void insertFirst(int key, int data){ //create a link struct node *link = (struct node*) malloc(sizeof(struct node)); link->key = key; link->data = data; if(isEmpty()){ //make it the last link last = link; } else { //update first prev link head->prev = link; } //point it to old first link link->next = head; //point first to new first link head = link; } Deletion Operation Following code demonstrate deletion operation at beginning in a doubly linked list. //delete first item struct node* deleteFirst(){ //save reference to first link struct node *tempLink = head; //if only one link if(head->next == NULL){ last = NULL; } else { head->next->prev = NULL; } head = head->next; //return the deleted link return tempLink; } Insertion at End Operation Following code demonstrate insertion operation at last position in a doubly linked list. //insert link at the last location void insertLast(int key, int data){ //create a link struct node *link = (struct node*) malloc(sizeof(struct node)); link->key = key; link->data = data; if(isEmpty()){ //make it the last link last = link; } else { //make link a new last link last->next = link; //mark old last node as prev of new link link->prev = last; } //point last to new last node last = link; } Example DoublyLinkedListDemo.c Live Demo #include <stdio.h> #include <string.h> #include <stdlib.h> #include <stdbool.h> struct node { int data; int key; struct node *next; struct node *prev; }; //this link always point to first Link struct node *head = NULL; //this link always point to last Link struct node *last = NULL; struct node *current = NULL; //is list empty bool isEmpty(){ return head == NULL; } int length(){ int length = 0; struct node *current; for(current = head; current!=NULL; current = current->next){ length++; } return length; } //display the list in from first to last void displayForward(){ //start from the beginning struct node *ptr = head; //navigate till the end of the list printf(“n[ “); while(ptr != NULL){ printf(“(%d,%d) “,ptr->key,ptr->data); ptr = ptr->next; } printf(” ]”); } //display the list from last to first void displayBackward(){ //start from the last struct node *ptr = last; //navigate till the start of the list printf(“n[ “); while(ptr != NULL){ //print data printf(“(%d,%d) “,ptr->key,ptr->data); //move to next item ptr = ptr ->prev; printf(” “); } printf(” ]”); } //insert link at the first location void insertFirst(int key, int data){ //create a link struct node *link = (struct node*) malloc(sizeof(struct node)); link->key = key; link->data = data; if(isEmpty()){ //make it the last link last = link; } else { //update first prev link head->prev = link; } //point it to old first link link->next = head; //point first to new first link head = link; } //insert link at the last location void insertLast(int key, int data){ //create a link struct node *link = (struct node*) malloc(sizeof(struct node)); link->key = key; link->data = data; if(isEmpty()){ //make it the last link last = link; } else { //make link a new last link last->next = link; //mark old last node as prev of new link link->prev = last; } //point last to new last node last = link; } //delete first item struct node* deleteFirst(){ //save reference to first link struct node *tempLink = head; //if only one link if(head->next == NULL){ last = NULL; } else { head->next->prev = NULL; } head = head->next; //return the deleted link return tempLink; } //delete link at the last location struct node* deleteLast(){ //save reference to last link struct node *tempLink = last; //if only one link if(head->next == NULL){ head = NULL; } else { last->prev->next = NULL; } last = last->prev; //return the deleted link return tempLink; } //delete a link with given key

DSA using C – Graph

DSA using C – Graph ”; Previous Next Overview Graph is a datastructure to model the mathematical graphs. It consists of a set of connected pairs called edges of vertices. We can represent a graph using an array of vertices and a two dimentional array of edges. Important terms Vertex − Each node of the graph is represented as a vertex. In example given below, labeled circle represents vertices. So A to G are vertices. We can represent them using an array as shown in image below. Here A can be identified by index 0. B can be identified using index 1 and so on. Edge − Edge represents a path between two vertices or a line between two vertices. In example given below, lines from A to B, B to C and so on represents edges. We can use a two dimentional array to represent array as shown in image below. Here AB can be represented as 1 at row 0, column 1, BC as 1 at row 1, column 2 and so on, keeping other combinations as 0. Adjacency − Two node or vertices are adjacent if they are connected to each other through an edge. In example given below, B is adjacent to A, C is adjacent to B and so on. Path − Path represents a sequence of edges between two vertices. In example given below, ABCD represents a path from A to D. Basic Operations Following are basic primary operations of a Graph which are following. Add Vertex − add a vertex to a graph. Add Edge − add an edge between two vertices of a graph. Display Vertex − display a vertex of a graph. Add Vertex Operation //add vertex to the vertex list void addVertex(char label){ struct vertex* vertex = (struct vertex*) malloc(sizeof(struct vertex)); vertex->label = label; vertex->visited = false; lstVertices[vertexCount++] = vertex; } Add Edge Operation //add edge to edge array void addEdge(int start,int end){ adjMatrix[start][end] = 1; adjMatrix[end][start] = 1; } Display Edge Operation //display the vertex void displayVertex(int vertexIndex){ printf(“%c “,lstVertices[vertexIndex]->label); } Traversal Algorithms Following are important traversal algorithms on a Graph. Depth First Search − traverses a graph in depthwards motion. Breadth First Search − traverses a graph in breadthwards motion. Depth First Search Algorithm Depth First Search algorithm(DFS) traverses a graph in a depthward motion and uses a stack to remember to get the next vertex to start a search when a dead end occurs in any iteration. As in example given above, DFS algorithm traverses from A to B to C to D first then to E, then to F and lastly to G. It employs following rules. Rule 1 − Visit adjacent unvisited vertex. Mark it visited. Display it. Push it in a stack. Rule 2 − If no adjacent vertex found, pop up a vertex from stack. (It will pop up all the vertices from the stack which do not have adjacent vertices.) Rule 3 − Repeat Rule 1 and Rule 2 until stack is empty. void depthFirstSearch(){ int i; //mark first node as visited lstVertices[0]->visited = true; //display the vertex displayVertex(0); //push vertex index in stack push(0); while(!isStackEmpty()){ //get the unvisited vertex of vertex which is at top of the stack int unvisitedVertex = getAdjUnvisitedVertex(peek()); //no adjacent vertex found if(unvisitedVertex == -1){ pop(); } else { lstVertices[unvisitedVertex]->visited = true; displayVertex(unvisitedVertex); push(unvisitedVertex); } } //stack is empty, search is complete, reset the visited flag for(i=0;i < vertexCount;i++){ lstVertices[i]->visited = false; } } Breadth First Search Algorithm Breadth First Search algorithm(BFS) traverses a graph in a breadthwards motion and uses a queue to remember to get the next vertex to start a search when a dead end occurs in any iteration. As in example given above, BFS algorithm traverses from A to B to E to F first then to C and G lastly to D. It employs following rules. Rule 1 − Visit adjacent unvisited vertex. Mark it visited. Display it. Insert it in a queue. Rule 2 − If no adjacent vertex found, remove the first vertex from queue. Rule 3 − Repeat Rule 1 and Rule 2 until queue is empty. void breadthFirstSearch(){ int i; //mark first node as visited lstVertices[0]->visited = true; //display the vertex displayVertex(0); //insert vertex index in queue insert(0); int unvisitedVertex; while(!isQueueEmpty()){ //get the unvisited vertex of vertex which is at front of the queue int tempVertex = removeData(); //no adjacent vertex found while((unvisitedVertex=getAdjUnvisitedVertex(tempVertex)) != -1){ lstVertices[unvisitedVertex]->visited = true; displayVertex(unvisitedVertex); insert(unvisitedVertex); } } //queue is empty, search is complete, reset the visited flag for(i=0;i<vertexCount;i++){ lstVertices[i]->visited = false; } } Example Live Demo #include <stdio.h> #include <string.h> #include <stdlib.h> #include <stdbool.h> #define MAX 10 struct Vertex { char label; bool visited; }; //stack variables int stack[MAX]; int top=-1; //queue variables int queue[MAX]; int rear=-1; int front=0; int queueItemCount = 0; //graph variables //array of vertices struct Vertex* lstVertices[MAX]; //adjacency matrix int adjMatrix[MAX][MAX]; //vertex count int vertexCount = 0; //stack functions void push(int item) { stack[++top]=item; } int pop() { return stack[top–]; } int peek() { return stack[top]; } bool isStackEmpty(){ return top == -1; } //queue functions void insert(int data){ queue[++rear] = data; queueItemCount++; } int removeData(){ queueItemCount–; return queue[front++]; } bool isQueueEmpty(){ return queueItemCount == 0; } //graph functions //add vertex to the vertex list void addVertex(char label){ struct Vertex* vertex = (struct Vertex*) malloc(sizeof(struct Vertex)); vertex->label = label; vertex->visited = false; lstVertices[vertexCount++] = vertex;