Socket.IO – Chat Application


Socket.IO – Chat Application



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Now that we are well acquainted with Socket.IO, let us write a chat application, which we can use to chat on different chat rooms. We will allow users to choose a username and allow them to chat using them. So first, let us set up our HTML file to request for a username −


<!DOCTYPE html>
<html>
   <head><title>Hello world</title></head>
   <script src="/socket.io/socket.io.js"></script>
   <script>
      var socket = io();
   </script>
   <body>
      <input type="text" name="name" value="" placeholder="Enter your name!">
      <button type="button" name="button">Let me chat!</button>
   </body>
</html>

Now that we have set up our HTML to request for a username, let us create the server to accept connections from the client. We will allow people to send their chosen usernames using the setUsername event. If a user exists, we will respond by a userExists event, else using a userSet event.


var app = require(''express'')();
var http = require(''http'').Server(app);
var io = require(''socket.io'')(http);

app.get(''/'', function(req, res){
   res.sendFile(''E:/test/index.html'');});
users = [];
io.on(''connection'', function(socket){
   console.log(''A user connected'');
   socket.on(''setUsername'', function(data){
      if(users.indexOf(data) > -1){
         users.push(data);
         socket.emit(''userSet'', {username: data});
      } else {
         socket.emit(''userExists'', data + '' username is taken! Try some other username.'');
     }
   })
});
http.listen(3000, function(){
   console.log(''listening on localhost:3000'');
});

We need to send the username to the server when people click on the button. If user exists, we show an error message; else, we show a messaging screen −


<!DOCTYPE html>
<html>
   <head><title>Hello world</title></head>
   <script src="/socket.io/socket.io.js"></script>
   <script>
      var socket = io();
      function setUsername(){
         socket.emit(''setUsername'', document.getElementById(''name'').value);
      };
      var user;
      socket.on(''userExists'', function(data){
         document.getElementById(''error-container'').innerHTML = data;
      });
      socket.on(''userSet'', function(data){
         user = data.username;
         document.body.innerHTML = ''<input type="text" id="message">
         <button type="button" name="button" onclick="sendMessage()">Send</button>
         <div id="message-container"></div>'';
      });
      function sendMessage(){
         var msg = document.getElementById(''message'').value;
         if(msg){
            socket.emit(''msg'', {message: msg, user: user});
         }
      }
      socket.on(''newmsg'', function(data){
         if(user){
            document.getElementById(''message-container'').innerHTML +=''<div><b>'' + data.user + ''</b>: '' + data.message + ''</div>''
         }
      })
   </script>
   <body>
      <div id="error-container"></div>
      <input id="name" type="text" name="name" value="" placeholder="Enter your name!">
      <button type="button" name="button" onclick="setUsername()">Let me chat!</button>
      </body>
   </html>

Now if you connect two clients with same username, it will give you an error as shown in the screenshot below −


Chat Name Taken

Once you have provided an acceptable username, you will be taken to a screen with a message box and a button to send messages. Now, we have to handle and direct the messages to the connected client. For that, modify your app.js file to include the following changes −


var app = require(''express'')();
var http = require(''http'').Server(app);
var io = require(''socket.io'')(http);

app.get(''/'', function(req, res){
   res.sendFile(''E:/test/index.html'');});
users = [];
io.on(''connection'', function(socket){
   console.log(''A user connected'');
   socket.on(''setUsername'', function(data){
      console.log(data);
      if(users.indexOf(data) > -1){
         socket.emit(''userExists'', data + '' username is taken! Try some other username.'');
      } else {
         users.push(data);
         socket.emit(''userSet'', {username: data});
      }
   });
   socket.on(''msg'', function(data){
      //Send message to everyone
      io.sockets.emit(''newmsg'', data);
   })
});
http.listen(3000, function(){
   console.log(''listening on localhost:3000'');
});

Now connect any number of clients to your server, provide them a username and start chatting! In the following example, we have connected two clients with names Ayush and Harshit and sent some messages from both the clients −


Chat Example

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