Pygame – Mixer Channels
”;
The Sound object can be played on a specific channel instead of the default channel automatically chosen. First create a channel object using the following command −
pygame.mixer.Channel(id)
Following functions are defined in the mixer.channel class −
play(Sound, loops=0, maxtime=0, fade_ms=0) | This will begin playback of a Sound on a specific Channel. |
stop() | Stop sound playback on a channel. After playback is stopped the channel becomes available for new Sounds to play on it |
pause() | Temporarily stop the playback of sound on a channel. |
unpause() | Resume the playback on a paused channel. |
set_volume(value) | Set the volume (loudness) of a playing sound. The value argument is between 0.0 and 1.0. |
queue(Sound) | When a Sound is queued on a Channel, it will begin playing immediately after the current Sound is finished. |
Advertisements
”;