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Transformation is nothing but changing graphics into something else by applying some rules. These rules allow you to apply various types of transformations such as shifting the position of the object by maintaining its shape, rotating the object based on an angle, changing the size of the object, etc.
Using JavaFX, you can apply transformations on either a single node or group of nodes. You can also apply a single type of transformation or multiple transformations at a time to a JavaFX node. All these transformations are represented by various classes that are all subclasses of the Transform class and these belong to the package javafx.scene.transform.
S.No | Transformation & Description |
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1 | Rotation
In rotation, we rotate the object at a particular angle θ (theta) from its origin. |
2 | Scaling
To change the size of an object, scaling transformation is used. |
3 | Translation
Moves an object to a different position on the screen. |
4 | Shearing
A transformation that slants the shape of an object is called the Shear Transformation. |
The Transform class implements affine transformations on JavaFX nodes. Affine transformations are nothing but the type of transformations that preserve the points, straight lines, and parallelism of these straight lines of the source object in the output object. These transformations can be applied on the JavaFX nodes with the help of Affine class extending the Transform class.
Multiple Transformations
You can apply multiple transformations on nodes in JavaFX, in two ways. You can apply one transformation at a time, or combine several transformations together and apply them at once. The following program is an example which performs Rotation, Scaling and Translation transformations on a rectangle simultaneously.
Save this code in a file with the name −
MultipleTransformationsExample.java.
Example
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.paint.Color; import javafx.scene.shape.Rectangle; import javafx.scene.transform.Rotate; import javafx.scene.transform.Scale; import javafx.scene.transform.Translate; import javafx.stage.Stage; public class MultipleTransformationsExample extends Application { @Override public void start(Stage stage) { //Drawing a Rectangle Rectangle rectangle = new Rectangle(50, 50, 100, 75); //Setting the color of the rectangle rectangle.setFill(Color.BURLYWOOD); //Setting the stroke color of the rectangle rectangle.setStroke(Color.BLACK); //creating the rotation transformation Rotate rotate = new Rotate(); //Setting the angle for the rotation rotate.setAngle(20); //Setting pivot points for the rotation rotate.setPivotX(150); rotate.setPivotY(225); //Creating the scale transformation Scale scale = new Scale(); //Setting the dimensions for the transformation scale.setX(1.5); scale.setY(1.5); //Setting the pivot point for the transformation scale.setPivotX(300); scale.setPivotY(135); //Creating the translation transformation Translate translate = new Translate(); //Setting the X,Y,Z coordinates to apply the translation translate.setX(250); translate.setY(0); translate.setZ(0); //Adding all the transformations to the rectangle rectangle.getTransforms().addAll(rotate, scale, translate); //Creating a Group object Group root = new Group(rectangle); //Creating a scene object Scene scene = new Scene(root, 600, 300); //Setting title to the Stage stage.setTitle("Multiple transformations"); //Adding scene to the stage stage.setScene(scene); //Displaying the contents of the stage stage.show(); } public static void main(String args[]){ launch(args); } }
Compile and execute the saved java file from the command prompt using the following commands.
javac --module-path %PATH_TO_FX% --add-modules javafx.controls MultipleTransformationsExample.java java --module-path %PATH_TO_FX% --add-modules javafx.controls MultipleTransformationsExample
Output
On executing, the above program generates a JavaFX window as shown below.
Transformations on 3D Objects
JavaFX allows you to perform transformations along three coordinates. However, to display objects with 3 dimensions (length, breadth and depth), JavaFX makes use of the concept called Z-buffering.
Z-buffering, also known as depth buffering, is a type of buffer in computer graphics which is used to preserve the depth of a 3D object. This ensures that the perspective of a virtual object is the same as the real one: where the foreground surface blocks the view of the background surface (like it looks to an eye).
If you want to create a 3-D effect transformation, specify all three coordinates x, y and z to the transformation constructors along with x-axis and y-axis. And, to be able to see the 3-D objects and transformation effects in JavaFX, users must enable the perspective camera.
Example
Following is an example which rotates and translates a 3-Dimensional box.
Save this code in a file with the name RotationExample3D.java.
import javafx.application.Application; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.shape.Box; import javafx.scene.transform.Rotate; import javafx.scene.transform.Translate; import javafx.stage.Stage; public class RotationExample3D extends Application { @Override public void start(Stage stage) { //Drawing a Box Box box = new Box(); //Setting the properties of the Box box.setWidth(150.0); box.setHeight(150.0); box.setDepth(150.0); //Creating the translation transformation Translate translate = new Translate(); translate.setX(400); translate.setY(150); translate.setZ(25); Rotate rxBox = new Rotate(0, 0, 0, 0, Rotate.X_AXIS); Rotate ryBox = new Rotate(0, 0, 0, 0, Rotate.Y_AXIS); Rotate rzBox = new Rotate(0, 0, 0, 0, Rotate.Z_AXIS); rxBox.setAngle(30); ryBox.setAngle(50); rzBox.setAngle(30); box.getTransforms().addAll(translate,rxBox, ryBox, rzBox); //Creating a Group object Group root = new Group(box); //Creating a scene object Scene scene = new Scene(root, 600, 300); //Setting title to the Stage stage.setTitle("Drawing a cylinder"); //Adding scene to the stage stage.setScene(scene); //Displaying the contents of the stage stage.show(); } public static void main(String args[]){ launch(args); } }
Compile and execute the saved java file from the command prompt using the following commands.
javac --module-path %PATH_TO_FX% --add-modules javafx.controls RotationExample3D.java java --module-path %PATH_TO_FX% --add-modules javafx.controls RotationExample3D
Output
On executing, the above program generates a JavaFX window as shown below.
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